public override void Read(Iff iff, System.IO.Stream stream) { using (var io = IoBuffer.FromStream(stream, ByteOrder.LITTLE_ENDIAN)) { var zero = io.ReadUInt32(); var version = io.ReadUInt32(); var slotMagic = io.ReadBytes(4); var numSlots = io.ReadUInt32(); Slots = new SLOTItem[numSlots]; /** The span for version 4 is 34. The span for version 6 is 54. The span for version 7 is 58. The span for version 8 is 62. The span for version 9 is 66. The span for version 10 is 70. **/ for (var i = 0; i < numSlots; i++) { io.Mark(); var item = new SLOTItem(); item.Type = io.ReadUInt16(); item.Offset = new Vector3( io.ReadFloat(), io.ReadFloat(), io.ReadFloat() ); var standing = io.ReadInt32(); var sitting = io.ReadInt32(); var ground = io.ReadInt32(); var rsflags = io.ReadInt32(); var snaptargetslot = io.ReadInt32(); var minproximity = io.ReadInt32(); item.Standing = standing; item.Sitting = sitting; item.Ground = ground; item.Rsflags = (SLOTFlags)rsflags; item.SnapTargetSlot = snaptargetslot; item.MinProximity = minproximity; if (version >= 6) { var maxproximity = io.ReadInt32(); var optimalproximity = io.ReadInt32(); var i9 = io.ReadInt32(); var i10 = io.ReadInt32(); var gradient = io.ReadFloat(); item.MaxProximity = maxproximity; item.OptimalProximity = optimalproximity; item.Gradient = gradient; } if (version >= 7) { var i11 = io.ReadInt32(); } if (version >= 8) { var facing = io.ReadInt32(); var resolution = io.ReadInt32(); } Slots[i] = item; } } }
public override void Read(Iff iff,System.IO.Stream stream) { using (var io = IoBuffer.FromStream(stream,ByteOrder.LITTLE_ENDIAN)) { var zero = io.ReadUInt32(); var version = io.ReadUInt32(); var slotMagic = io.ReadBytes(4); var numSlots = io.ReadUInt32(); Slots = new SLOTItem[numSlots]; /** The span for version 4 is 34. The span for version 6 is 54. The span for version 7 is 58. The span for version 8 is 62. The span for version 9 is 66. The span for version 10 is 70. **/ for (var i = 0; i < numSlots; i++) { io.Mark(); var item = new SLOTItem(); item.Type = io.ReadUInt16(); item.Offset = new Vector3( io.ReadFloat(), io.ReadFloat(), io.ReadFloat() ); var standing = io.ReadInt32(); var sitting = io.ReadInt32(); var ground = io.ReadInt32(); var rsflags = io.ReadInt32(); var snaptargetslot = io.ReadInt32(); var minproximity = io.ReadInt32(); item.Standing = standing; item.Sitting = sitting; item.Ground = ground; item.Rsflags = (SLOTFlags)rsflags; item.SnapTargetSlot = snaptargetslot; item.MinProximity = minproximity; if (version >= 6) { var maxproximity = io.ReadInt32(); var optimalproximity = io.ReadInt32(); var i9 = io.ReadInt32(); var i10 = io.ReadInt32(); var gradient = io.ReadFloat(); item.MaxProximity = maxproximity; item.OptimalProximity = optimalproximity; item.Gradient = gradient; } if (version >= 7) { var i11 = io.ReadInt32(); } if (version >= 8) { var facing = io.ReadInt32(); var resolution = io.ReadInt32(); } Slots[i] = item; } } }