Example #1
0
        public override void Read(Iff iff, System.IO.Stream stream)
        {
            using (var io = IoBuffer.FromStream(stream, ByteOrder.LITTLE_ENDIAN))
            {
                var zero = io.ReadUInt32();
                var version = io.ReadUInt32();
                var slotMagic = io.ReadBytes(4);
                var numSlots = io.ReadUInt32();

                Slots = new SLOTItem[numSlots];

                /** The span for version 4 is 34.  The span for version 6 is 54.  The span for version 7 is 58.  The span for version 8 is 62.  The span for version 9 is 66.  The span for version 10 is 70.  **/
                for (var i = 0; i < numSlots; i++)
                {
                    io.Mark();

                    var item = new SLOTItem();
                    item.Type = io.ReadUInt16();
                    item.Offset = new Vector3(
                        io.ReadFloat(),
                        io.ReadFloat(),
                        io.ReadFloat()
                    );

                    var standing = io.ReadInt32();
                    var sitting = io.ReadInt32();
                    var ground = io.ReadInt32();
                    var rsflags = io.ReadInt32();
                    var snaptargetslot = io.ReadInt32();
                    var minproximity = io.ReadInt32();

                    item.Standing = standing;
                    item.Sitting = sitting;
                    item.Ground = ground;
                    item.Rsflags = (SLOTFlags)rsflags;
                    item.SnapTargetSlot = snaptargetslot;
                    item.MinProximity = minproximity;

                    if (version >= 6)
                    {
                        var maxproximity = io.ReadInt32();
                        var optimalproximity = io.ReadInt32();
                        var i9 = io.ReadInt32();
                        var i10 = io.ReadInt32();
                        var gradient = io.ReadFloat();

                        item.MaxProximity = maxproximity;
                        item.OptimalProximity = optimalproximity;
                        item.Gradient = gradient;
                    }

                    if (version >= 7)
                    {
                        var i11 = io.ReadInt32();
                    }

                    if (version >= 8)
                    {
                        var facing = io.ReadInt32();
                        var resolution = io.ReadInt32();
                    }

                    Slots[i] = item;
                }
            }
        }
Example #2
0
        public override void Read(Iff iff,System.IO.Stream stream)
        {
            using (var io = IoBuffer.FromStream(stream,ByteOrder.LITTLE_ENDIAN))
            {
                var zero      = io.ReadUInt32();
                var version   = io.ReadUInt32();
                var slotMagic = io.ReadBytes(4);
                var numSlots  = io.ReadUInt32();

                Slots = new SLOTItem[numSlots];

                /** The span for version 4 is 34.  The span for version 6 is 54.  The span for version 7 is 58.  The span for version 8 is 62.  The span for version 9 is 66.  The span for version 10 is 70.  **/
                for (var i = 0; i < numSlots; i++)
                {
                    io.Mark();

                    var item = new SLOTItem();
                    item.Type   = io.ReadUInt16();
                    item.Offset = new Vector3(
                        io.ReadFloat(),
                        io.ReadFloat(),
                        io.ReadFloat()
                        );

                    var standing       = io.ReadInt32();
                    var sitting        = io.ReadInt32();
                    var ground         = io.ReadInt32();
                    var rsflags        = io.ReadInt32();
                    var snaptargetslot = io.ReadInt32();
                    var minproximity   = io.ReadInt32();

                    item.Standing       = standing;
                    item.Sitting        = sitting;
                    item.Ground         = ground;
                    item.Rsflags        = (SLOTFlags)rsflags;
                    item.SnapTargetSlot = snaptargetslot;
                    item.MinProximity   = minproximity;

                    if (version >= 6)
                    {
                        var maxproximity     = io.ReadInt32();
                        var optimalproximity = io.ReadInt32();
                        var i9       = io.ReadInt32();
                        var i10      = io.ReadInt32();
                        var gradient = io.ReadFloat();

                        item.MaxProximity     = maxproximity;
                        item.OptimalProximity = optimalproximity;
                        item.Gradient         = gradient;
                    }

                    if (version >= 7)
                    {
                        var i11 = io.ReadInt32();
                    }

                    if (version >= 8)
                    {
                        var facing     = io.ReadInt32();
                        var resolution = io.ReadInt32();
                    }

                    Slots[i] = item;
                }
            }
        }