Example #1
0
        private void LoadCircles()
        {
            //Cat1=Red, Cat2=Green, Cat3=Blue, Cat4=Black, Cat5=Agent
            Vector2 startPosition = new Vector2(100, 100);
            Vector2 endPosition   = new Vector2(100, ScreenHeight - 100);

            _redCircles1 = new Circles(startPosition, endPosition, 15, 15, Color.FromArgb(175, 200, 0, 0));
            _redCircles1.CollisionCategories = (CollisionCategory.Cat1);
            _redCircles1.CollidesWith        = (CollisionCategory.Cat1 | CollisionCategory.Cat4 | CollisionCategory.Cat5);
            _redCircles1.Load(this, physicsSimulator);

            startPosition = new Vector2(200, 200);
            endPosition   = new Vector2(200, ScreenHeight - 200);
            _redCircles2  = new Circles(startPosition, endPosition, 15, 12, Color.FromArgb(175, 200, 0, 0));
            _redCircles2.CollisionCategories = (CollisionCategory.Cat1);
            _redCircles2.CollidesWith        = (CollisionCategory.Cat1 | CollisionCategory.Cat4 | CollisionCategory.Cat5);
            _redCircles2.Load(this, physicsSimulator);

            startPosition = new Vector2(300, 300);
            endPosition   = new Vector2(300, ScreenHeight - 300);
            _redCircles3  = new Circles(startPosition, endPosition, 10, 9, Color.FromArgb(175, 200, 0, 0));
            _redCircles3.CollisionCategories = (CollisionCategory.Cat1);
            _redCircles3.CollidesWith        = (CollisionCategory.Cat1 | CollisionCategory.Cat4 | CollisionCategory.Cat5);
            _redCircles3.Load(this, physicsSimulator);

            startPosition  = new Vector2(200, 100);
            endPosition    = new Vector2(ScreenWidth - 200, 100);
            _greenCircles1 = new Circles(startPosition, endPosition, 15, 15, Color.FromArgb(175, 0, 200, 0));
            _greenCircles1.CollisionCategories = (CollisionCategory.Cat2);
            _greenCircles1.CollidesWith        = (CollisionCategory.Cat2 | CollisionCategory.Cat4 | CollisionCategory.Cat5);
            _greenCircles1.Load(this, physicsSimulator);

            startPosition  = new Vector2(300, 200);
            endPosition    = new Vector2(ScreenWidth - 300, 200);
            _greenCircles2 = new Circles(startPosition, endPosition, 15, 12, Color.FromArgb(175, 0, 200, 0));
            _greenCircles2.CollisionCategories = (CollisionCategory.Cat2);
            _greenCircles2.CollidesWith        = (CollisionCategory.Cat2 | CollisionCategory.Cat4 | CollisionCategory.Cat5);
            _greenCircles2.Load(this, physicsSimulator);

            startPosition  = new Vector2(400, 300);
            endPosition    = new Vector2(ScreenWidth - 400, 300);
            _greenCircles3 = new Circles(startPosition, endPosition, 10, 9, Color.FromArgb(175, 0, 200, 0));
            _greenCircles3.CollisionCategories = (CollisionCategory.Cat2);
            _greenCircles3.CollidesWith        = (CollisionCategory.Cat2 | CollisionCategory.Cat4 | CollisionCategory.Cat5);
            _greenCircles3.Load(this, physicsSimulator);

            startPosition = new Vector2(ScreenWidth - 100, 100);
            endPosition   = new Vector2(ScreenWidth - 100, ScreenHeight - 100);
            _blueCircles1 = new Circles(startPosition, endPosition, 15, 15, Color.FromArgb(175, 0, 0, 200));
            _blueCircles1.CollisionCategories = (CollisionCategory.Cat3);
            _blueCircles1.CollidesWith        = (CollisionCategory.Cat3 | CollisionCategory.Cat4 | CollisionCategory.Cat5);
            _blueCircles1.Load(this, physicsSimulator);

            startPosition = new Vector2(ScreenWidth - 200, 200);
            endPosition   = new Vector2(ScreenWidth - 200, ScreenHeight - 200);
            _blueCircles2 = new Circles(startPosition, endPosition, 15, 12, Color.FromArgb(175, 0, 0, 200));
            _blueCircles2.CollisionCategories = (CollisionCategory.Cat3);
            _blueCircles2.CollidesWith        = (CollisionCategory.Cat3 | CollisionCategory.Cat4 | CollisionCategory.Cat5);
            _blueCircles2.Load(this, physicsSimulator);

            startPosition = new Vector2(ScreenWidth - 300, 300);
            endPosition   = new Vector2(ScreenWidth - 300, ScreenHeight - 300);
            _blueCircles3 = new Circles(startPosition, endPosition, 10, 9, Color.FromArgb(175, 0, 0, 200));
            _blueCircles3.CollisionCategories = (CollisionCategory.Cat3);
            _blueCircles3.CollidesWith        = (CollisionCategory.Cat3 | CollisionCategory.Cat4 | CollisionCategory.Cat5);
            _blueCircles3.Load(this, physicsSimulator);

            startPosition  = new Vector2(200, ScreenHeight - 100);
            endPosition    = new Vector2(ScreenWidth - 200, ScreenHeight - 100);
            _blackCircles1 = new Circles(startPosition, endPosition, 15, 15, Color.FromArgb(200, 0, 0, 0));
            _blackCircles1.CollisionCategories = CollisionCategory.Cat4;
            _blackCircles1.CollidesWith        = CollisionCategory.All & ~CollisionCategory.Cat5; //Collide with all but Cat5
            _blackCircles1.Load(this, physicsSimulator);

            startPosition  = new Vector2(300, ScreenHeight - 200);
            endPosition    = new Vector2(ScreenWidth - 300, ScreenHeight - 200);
            _blackCircles2 = new Circles(startPosition, endPosition, 15, 12, Color.FromArgb(200, 0, 0, 0));
            _blackCircles2.CollisionCategories = CollisionCategory.Cat4;
            _blackCircles2.CollidesWith        = CollisionCategory.All & ~CollisionCategory.Cat5; //Collide with all but Cat5
            _blackCircles2.Load(this, physicsSimulator);

            startPosition  = new Vector2(400, ScreenHeight - 300);
            endPosition    = new Vector2(ScreenWidth - 400, ScreenHeight - 300);
            _blackCircles3 = new Circles(startPosition, endPosition, 10, 9, Color.FromArgb(200, 0, 0, 0));
            _blackCircles3.CollisionCategories = CollisionCategory.Cat4;
            _blackCircles3.CollidesWith        = CollisionCategory.All & ~CollisionCategory.Cat5; //Collide with all but Cat5
            _blackCircles3.Load(this, physicsSimulator);
        }
Example #2
0
        private void LoadCircles()
        {
            //Cat1=Red, Cat2=Green, Cat3=Blue, Cat4=Black, Cat5=Agent
            Vector2 startPosition = new Vector2(100, 100);
            Vector2 endPosition = new Vector2(100, ScreenHeight - 100);
            _redCircles1 = new Circles(startPosition, endPosition, 15, 15, Color.FromArgb(175, 200, 0, 0));
            _redCircles1.CollisionCategories = (CollisionCategory.Cat1);
            _redCircles1.CollidesWith = (CollisionCategory.Cat1 | CollisionCategory.Cat4 | CollisionCategory.Cat5);
            _redCircles1.Load(this, physicsSimulator);

            startPosition = new Vector2(200, 200);
            endPosition = new Vector2(200, ScreenHeight - 200);
            _redCircles2 = new Circles(startPosition, endPosition, 15, 12, Color.FromArgb(175, 200, 0, 0));
            _redCircles2.CollisionCategories = (CollisionCategory.Cat1);
            _redCircles2.CollidesWith = (CollisionCategory.Cat1 | CollisionCategory.Cat4 | CollisionCategory.Cat5);
            _redCircles2.Load(this, physicsSimulator);

            startPosition = new Vector2(300, 300);
            endPosition = new Vector2(300, ScreenHeight - 300);
            _redCircles3 = new Circles(startPosition, endPosition, 10, 9, Color.FromArgb(175, 200, 0, 0));
            _redCircles3.CollisionCategories = (CollisionCategory.Cat1);
            _redCircles3.CollidesWith = (CollisionCategory.Cat1 | CollisionCategory.Cat4 | CollisionCategory.Cat5);
            _redCircles3.Load(this, physicsSimulator);

            startPosition = new Vector2(200, 100);
            endPosition = new Vector2(ScreenWidth - 200, 100);
            _greenCircles1 = new Circles(startPosition, endPosition, 15, 15, Color.FromArgb(175, 0, 200, 0));
            _greenCircles1.CollisionCategories = (CollisionCategory.Cat2);
            _greenCircles1.CollidesWith = (CollisionCategory.Cat2 | CollisionCategory.Cat4 | CollisionCategory.Cat5);
            _greenCircles1.Load(this, physicsSimulator);

            startPosition = new Vector2(300, 200);
            endPosition = new Vector2(ScreenWidth - 300, 200);
            _greenCircles2 = new Circles(startPosition, endPosition, 15, 12, Color.FromArgb(175, 0, 200, 0));
            _greenCircles2.CollisionCategories = (CollisionCategory.Cat2);
            _greenCircles2.CollidesWith = (CollisionCategory.Cat2 | CollisionCategory.Cat4 | CollisionCategory.Cat5);
            _greenCircles2.Load(this, physicsSimulator);

            startPosition = new Vector2(400, 300);
            endPosition = new Vector2(ScreenWidth - 400, 300);
            _greenCircles3 = new Circles(startPosition, endPosition, 10, 9, Color.FromArgb(175, 0, 200, 0));
            _greenCircles3.CollisionCategories = (CollisionCategory.Cat2);
            _greenCircles3.CollidesWith = (CollisionCategory.Cat2 | CollisionCategory.Cat4 | CollisionCategory.Cat5);
            _greenCircles3.Load(this, physicsSimulator);

            startPosition = new Vector2(ScreenWidth - 100, 100);
            endPosition = new Vector2(ScreenWidth - 100, ScreenHeight - 100);
            _blueCircles1 = new Circles(startPosition, endPosition, 15, 15, Color.FromArgb(175, 0, 0, 200));
            _blueCircles1.CollisionCategories = (CollisionCategory.Cat3);
            _blueCircles1.CollidesWith = (CollisionCategory.Cat3 | CollisionCategory.Cat4 | CollisionCategory.Cat5);
            _blueCircles1.Load(this, physicsSimulator);

            startPosition = new Vector2(ScreenWidth - 200, 200);
            endPosition = new Vector2(ScreenWidth - 200, ScreenHeight - 200);
            _blueCircles2 = new Circles(startPosition, endPosition, 15, 12, Color.FromArgb(175, 0, 0, 200));
            _blueCircles2.CollisionCategories = (CollisionCategory.Cat3);
            _blueCircles2.CollidesWith = (CollisionCategory.Cat3 | CollisionCategory.Cat4 | CollisionCategory.Cat5);
            _blueCircles2.Load(this, physicsSimulator);

            startPosition = new Vector2(ScreenWidth - 300, 300);
            endPosition = new Vector2(ScreenWidth - 300, ScreenHeight - 300);
            _blueCircles3 = new Circles(startPosition, endPosition, 10, 9, Color.FromArgb(175, 0, 0, 200));
            _blueCircles3.CollisionCategories = (CollisionCategory.Cat3);
            _blueCircles3.CollidesWith = (CollisionCategory.Cat3 | CollisionCategory.Cat4 | CollisionCategory.Cat5);
            _blueCircles3.Load(this, physicsSimulator);

            startPosition = new Vector2(200, ScreenHeight - 100);
            endPosition = new Vector2(ScreenWidth - 200, ScreenHeight - 100);
            _blackCircles1 = new Circles(startPosition, endPosition, 15, 15, Color.FromArgb(200, 0, 0, 0));
            _blackCircles1.CollisionCategories = CollisionCategory.Cat4;
            _blackCircles1.CollidesWith = CollisionCategory.All & ~CollisionCategory.Cat5; //Collide with all but Cat5
            _blackCircles1.Load(this, physicsSimulator);

            startPosition = new Vector2(300, ScreenHeight - 200);
            endPosition = new Vector2(ScreenWidth - 300, ScreenHeight - 200);
            _blackCircles2 = new Circles(startPosition, endPosition, 15, 12, Color.FromArgb(200, 0, 0, 0));
            _blackCircles2.CollisionCategories = CollisionCategory.Cat4;
            _blackCircles2.CollidesWith = CollisionCategory.All & ~CollisionCategory.Cat5; //Collide with all but Cat5
            _blackCircles2.Load(this, physicsSimulator);

            startPosition = new Vector2(400, ScreenHeight - 300);
            endPosition = new Vector2(ScreenWidth - 400, ScreenHeight - 300);
            _blackCircles3 = new Circles(startPosition, endPosition, 10, 9, Color.FromArgb(200, 0, 0, 0));
            _blackCircles3.CollisionCategories = CollisionCategory.Cat4;
            _blackCircles3.CollidesWith = CollisionCategory.All & ~CollisionCategory.Cat5; //Collide with all but Cat5
            _blackCircles3.Load(this, physicsSimulator);
        }