Example #1
0
        public int Explore()
        {
            Console.WriteLine("You are looking around for something to kill!!");

            int ran = RandomGenerator.GetRandomNumber(5);

            if (newMap.getCurrentPosition() == 2)             //changed
            {
                Console.WriteLine("A monster!!! Prepare for battle!!");
                context.SetState(context.GetBattleState());
            }

            if (ran == 1)
            {
                Console.WriteLine("You find a golden jewel behind a tree!!");
                return(2);
            }

            return(0);
        }
Example #2
0
        public void move()
        {
            Console.WriteLine("enter way that you want to move(e,w,s,n) ");
            ConsoleKeyInfo key;

            key = Console.ReadKey();

            Console.WriteLine();

            try
            {
                if (!((key.Key == ConsoleKey.E) || (key.Key == ConsoleKey.W) || (key.Key == ConsoleKey.S) || (key.Key == ConsoleKey.N)))
                {
                    throw new IncorrectValueException();
                }

                if (rpgMap.getCurrentState() == rpgMap.GetBattleState())                         // c
                {
                    throw new CannotMoveException();
                }                         // if end
            }

            catch (IncorrectValueException ex)
            {
                Console.WriteLine("try again!!!");
                key = Console.ReadKey();
            }
            catch (CannotMoveException ex)
            {
                Console.WriteLine("You can't move there is a monster! Only A(attack)\n");
                key = Console.ReadKey();
            }

            try
            {
                switch (key.Key)
                {
                case ConsoleKey.E:
                    playerFomalColPoint = playerColumnPoint;                                 //c
                    playerFomalRowPotin = playerRowPoint;                                    //c
                    map[playerRowPoint, playerColumnPoint] = PATH;
                    playerColumnPoint++;
                    map[playerRowPoint, playerColumnPoint] = PLAYER;
                    break;

                case ConsoleKey.W:
                    playerFomalColPoint = playerColumnPoint;                                 //c
                    playerFomalRowPotin = playerRowPoint;                                    //c
                    map[playerRowPoint, playerColumnPoint] = PATH;
                    playerColumnPoint--;
                    map[playerRowPoint, playerColumnPoint] = PLAYER;
                    break;

                case ConsoleKey.S:
                    playerFomalColPoint = playerColumnPoint;                                 //c
                    playerFomalRowPotin = playerRowPoint;                                    //c
                    map[playerRowPoint, playerColumnPoint] = PATH;
                    playerRowPoint++;
                    map[playerRowPoint, playerColumnPoint] = PLAYER;
                    break;

                case ConsoleKey.N:
                    playerFomalColPoint = playerColumnPoint;                                 //c
                    playerFomalRowPotin = playerRowPoint;                                    //c
                    map[playerRowPoint, playerColumnPoint] = PATH;
                    playerRowPoint--;
                    map[playerRowPoint, playerColumnPoint] = PLAYER;
                    break;

                default:
                    break;
                }
            }
            catch (IndexOutOfRangeException ex)
            {
                Console.WriteLine("You are out of map try again!!!");
                playerRowPoint    = playerFomalRowPotin;                //c
                playerColumnPoint = playerFomalColPoint;                //c
            }
        }