Example #1
0
        public static ParticleNode Create()
        {
            var blend = new BlendState(BlendingSourceFactor.SourceAlpha, BlendingDestinationFactor.OneMinusSourceAlpha);
            var depthTest = new DepthTestState(false);
            RenderMethodBuilder defaultBuilder, textureBuilder;
            {
                var vs       = new VertexShader(vert);
                var fs       = new FragmentShader(frag);
                var provider = new ShaderArray(vs, fs);
                var map      = new AttributeMap();
                defaultBuilder = new RenderMethodBuilder(provider, map, blend, depthTest);
            }
            {
                var vs       = new VertexShader(vert);
                var fs       = new FragmentShader(texturedFrag);
                var provider = new ShaderArray(vs, fs);
                var map      = new AttributeMap();
                textureBuilder = new RenderMethodBuilder(provider, map, blend, depthTest);
            }

            var model = new ParticleModel();
            var node  = new ParticleNode(model, defaultBuilder, textureBuilder);

            node.Initialize();

            return(node);
        }
Example #2
0
        private SceneNodeBase GetTree()
        {
            var node   = ParticleNode.Create();
            var ground = GroundNode.Create();
            var group  = new GroupNode(ground, node);

            this.particleNode = node;

            return(group);
        }