Example #1
0
        /// <summary>
        /// Constructor.
        /// </summary>
        public TutorialMenuScreen()
            : base("Tutorial")
        {
            // Create our menu entries.
            ungulateMenuEntry = new MenuEntry(string.Empty);

            SetMenuEntryText();

            MenuEntry backMenuEntry = new MenuEntry("Back");

            // Hook up menu event handlers.
            ungulateMenuEntry.Selected += UngulateMenuEntrySelected;

            // Add entries to the menu.
            MenuEntries.Add(ungulateMenuEntry);
        }
Example #2
0
        /// <summary>
        /// Constructor.
        /// </summary>
        public EndMenuScreen()
            : base("End")
        {
            // Create our menu entries.
            ungulateMenuEntry = new MenuEntry(string.Empty);

            videoPlayer = new VideoPlayer();
            SetMenuEntryText();
            //gameFont = new SpriteFont();
            MenuEntry backMenuEntry = new MenuEntry("Back");

            // Hook up menu event handlers.
            ungulateMenuEntry.Selected += UngulateMenuEntrySelected;

            // Add entries to the menu.
            MenuEntries.Add(ungulateMenuEntry);
        }
        /// <summary>
        /// Constructor fills in the menu contents.
        /// </summary>
        public MainMenuScreen()
            : base(zh_cn.���˵�)
        {
            // Create our menu entries.
            MenuEntry playGameMenuEntry = new MenuEntry(zh_cn.��ʼ��Ϸ);
            MenuEntry optionsMenuEntry = new MenuEntry(zh_cn.����ѡ��);
            MenuEntry exitMenuEntry = new MenuEntry(zh_cn.�˳�);

            // Hook up menu event handlers.
            playGameMenuEntry.Selected += PlayGameMenuEntrySelected;
            optionsMenuEntry.Selected += OptionsMenuEntrySelected;
            exitMenuEntry.Selected += OnCancel;

            // Add entries to the menu.
            MenuEntries.Add(playGameMenuEntry);
            MenuEntries.Add(optionsMenuEntry);
            MenuEntries.Add(exitMenuEntry);
        }
Example #4
0
        /// <summary>
        /// Constructor fills in the menu contents.
        /// </summary>
        public MainMenuScreen()
            : base("Main Menu")
        {
            // Create our menu entries.
            MenuEntry playGameMenuEntry = new MenuEntry("Play Game");
            MenuEntry tutorialMenuEntry = new MenuEntry("Tutorial");
            MenuEntry exitMenuEntry = new MenuEntry("Exit");

            // Hook up menu event handlers.
            playGameMenuEntry.Selected += PlayGameMenuEntrySelected;
            tutorialMenuEntry.Selected += TutorialMenuEntrySelected;
            exitMenuEntry.Selected += OnCancel;

            // Add entries to the menu.
            MenuEntries.Add(playGameMenuEntry);
            MenuEntries.Add(tutorialMenuEntry);
            MenuEntries.Add(exitMenuEntry);
        }
Example #5
0
        /// <summary>
        /// Constructor.
        /// </summary>
        public PauseMenuScreen()
            : base("Paused")
        {
            // Flag that there is no need for the game to transition
            // off when the pause menu is on top of it.
            IsPopup = true;

            // Create our menu entries.
            MenuEntry resumeGameMenuEntry = new MenuEntry("Resume Game");
            MenuEntry quitGameMenuEntry = new MenuEntry("Quit Game");

            // Hook up menu event handlers.
            resumeGameMenuEntry.Selected += OnCancel;
            quitGameMenuEntry.Selected += QuitGameMenuEntrySelected;

            // Add entries to the menu.
            MenuEntries.Add(resumeGameMenuEntry);
            MenuEntries.Add(quitGameMenuEntry);
        }