//private SoundManager sound; public SimpleGame() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = width; graphics.PreferredBackBufferHeight = height; input = new InputHandler(this); Components.Add(input); background = new Background(this, @"Textures\"); background.Enabled = background.Visible = false; Components.Add(background); cam = new CelAnimationManager(this, @"Textures\"); Components.Add(cam); player = new Player(this); player.Position = playerPosition; Components.Add(player); enemies = new EnemyManager(this); Components.Add(enemies); fade = new FadeOut(this); Components.Add(fade); explosionManager = new ExplosionManager(this); Components.Add(explosionManager); //sound = new SoundManager(this, "Chapter7"); //Components.Add(sound); }
public SimpleGame() { graphics = new GraphicsDeviceManager(this); //#if !ZUNE Content.RootDirectory = "Content"; //#else // Content.RootDirectory = "ZuneContent"; //#endif graphics.PreferredBackBufferWidth = width; graphics.PreferredBackBufferHeight = height; graphics.ApplyChanges(); #if ZUNE zuneRenderTarget = new RenderTarget2D( GraphicsDevice, width, height, 0, SurfaceFormat.Color); #endif input = new InputHandler(this); Components.Add(input); background = new Background(this, @"Textures\"); background.Enabled = background.Visible = false; Components.Add(background); cam = new CelAnimationManager(this, @"Textures\"); Components.Add(cam); player = new Player(this); player.Position = playerPosition; Components.Add(player); enemies = new EnemyManager(this); Components.Add(enemies); explosionManager = new ExplosionManager(this); Components.Add(explosionManager); fade = new FadeOut(this); Components.Add(fade); fps = new FPS(this); Components.Add(fps); sound = new SoundManager(); //backgroundThread = new Thread(BackgroundMusicThread); }