public static vec2 Curve(vec2 target, vec2 old, float smoothing) { return(new vec2(math1.Curve(target.x, old.x, smoothing), math1.Curve(target.y, old.y, smoothing))); }
public void AddUv(vec2 u) { uvs.Add(u); }
public static vec2 FromTo(vec2 from, vec2 to) { return(to - from); }