Example #1
0
        public void takeInput()
        {
            tokenizer = new StringTokenizer(massInputBox.Text);
            tokenizer.IgnoreWhiteSpace = true;
            tokenizer.SymbolChars      = new char[] { '-' };
            Token token;

            holeRadius = float.Parse(radiusBox.Text, CultureInfo.InvariantCulture);

            Color[] holeColors = new Color[8]
            {
                Color.Cyan, Color.Crimson, Color.DarkOrange, Color.Blue, Color.Fuchsia, Color.BlueViolet, Color.Lime, Color.Black
            };

            int counter = 0;

            do
            {
                token = tokenizer.Next();

                parseCoordinates(ref token, ref counter);

                if (counter % 3 == 2)
                {
                    float    holeXEscape = float.Parse(xEscapeBox.Text, CultureInfo.InvariantCulture);
                    float    holeYEscape = float.Parse(yEscapeBox.Text, CultureInfo.InvariantCulture);
                    HoleInfo holeInfo    = new HoleInfo(holeXCoordinate, holeYCoordinate, holeRadius, holeXEscape, holeYEscape, holeColors[colorCounter % 8]);
                    holeInfoList.Add(holeInfo);
                    counter++;
                }
            }while (token.Kind != TokenKind.EOF);

            colorCounter++;
        }
Example #2
0
        public bool failsHoleConditions(HoleInfo holeOne, HoleInfo holeTwo)
        {
            setHoleVariables(holeOne, holeTwo);

            if (distanceBetweenHoles <= 0)
            {
                return(true);
            }
            else if (distanceBetweenHoles <= minimumSpace)
            {
                holeMinSpaceFailed = true;
                return(true);
            }
            return(false);
        }
Example #3
0
        private void setHoleVariables(HoleInfo holeOne, HoleInfo holeTwo)
        {
            float holeOneRadius = holeOne.holeDiameter / 2;
            float centeredHoleOneXCoordinate = holeOne.holeXCoordinate + holeOne.holeXEscape;
            float centeredHoleOneYCoordinate = holeOne.holeYCoordinate - holeOne.holeYEscape;

            float holeTwoRadius = holeTwo.holeDiameter / 2;
            float centeredHoleTwoXCoordinate = holeTwo.holeXCoordinate + holeTwo.holeXEscape;
            float centeredHoleTwoYCoordinate = holeTwo.holeYCoordinate - holeTwo.holeYEscape;

            float holeXDifference = centeredHoleOneXCoordinate - centeredHoleTwoXCoordinate;
            float holeYDifference = centeredHoleOneYCoordinate - centeredHoleTwoYCoordinate;

            float holeXDifferenceSquared = holeXDifference * holeXDifference;
            float holeYDifferenceSquared = holeYDifference * holeYDifference;
            float distanceBetweenCenters = (float)Math.Sqrt(holeXDifferenceSquared + holeYDifferenceSquared);

            distanceBetweenHoles = distanceBetweenCenters - (holeOneRadius + holeTwoRadius);
        }
 public InvalidHole(HoleInfo holeInfo, List <String> errorType)
 {
     this.holeInfo  = holeInfo;
     this.errorType = errorType;
 }