public void Initialize(ScenarioProcessor processor, ResourceLoader loader) { trigger = 'e'; commandList = new List <System.Func <bool> >(); commandList.Add(ChangeScenarioScript); commandList.Add(ChangeScene); commandList.Add(FadeIn); commandList.Add(FadeOut); scenarioProcessor = processor; resourceLoader = loader; scriptLoadWaiter = new Waiter(loadLim); fadeCounter = new Counter(1, true); sceneLoader = LoadManager.Find(); }
public void Initialize(ScenarioProcessor processor) { scenarioProcessor = processor; SetDefault(); }