Example #1
0
        /// <summary>
        /// 蛇形管道(井)+文字显示
        /// </summary>
        /// <param name="pipe"></param>
        /// <param name="pipeRadius"></param>
        /// <param name="pipeColor"></param>
        /// <param name="name"></param>
        /// <param name="position"></param>
        /// <param name="camera"></param>
        public Well(IScientificCamera camera, List <Vertex> pipe, float pipeRadius, GLColor pipeColor, String name, Vertex position,
                    GLColor textColor = null, int fontSize = 32, int maxRowWidth = 256)
        {
            this.wellPipeElement = new WellPipe(pipe, pipeRadius, pipeColor, camera);

            this.textElement = new PointSpriteStringElement(camera, name, position, textColor, fontSize, maxRowWidth);
        }
Example #2
0
        /// <summary>
        /// support recreate the visual elements
        /// </summary>
        /// <param name="camera"></param>
        public void CreateVisualElements(IScientificCamera camera)
        {
            ClearVisualElements();

            Vertex srcTop = this.wellInitPath[0];

            srcTop.Z = this.wellPathMaxDisplayZ;
            Vertex destTop = this.Transform * srcTop;

            //create  well path dispay max z
            bool          isValid  = false;
            List <Vertex> destPath = new List <Vertex>();

            for (int i = 0; i < this.wellInitPath.Count - 1; i++)
            {
                Vertex p  = this.Transform * this.wellInitPath[i];
                Vertex p2 = this.Transform * this.wellInitPath[i + 1];
                if (!isValid)
                {
                    if (p.Z >= destTop.Z && p2.Z <= destTop.Z)
                    {
                        isValid = true;
                        p.Z     = destTop.Z;
                    }
                    else if (p.Z <= destTop.Z)
                    {
                        isValid = true;
                        p.Z     = destTop.Z;
                    }
                }
                if (isValid)
                {
                    destPath.Add(p);
                    if ((i + 1) == (this.wellInitPath.Count - 1))
                    {
                        destPath.Add(p2);
                    }
                }
            }


            if (destPath.Count < 2)
            {
                return;
            }

            float  wellRadius = this.wellInitRadius * this.radiusScale;
            Vertex wellNameAnnotationLocation = new Vertex(destPath[0].X, destPath[0].Y, destPath[0].Z + this.wellNameAnnotationSpace);

            this.wellPipeElement            = new WellPipe(destPath, wellRadius, this.wellPathColor, camera);
            this.textElement                = new PointSpriteStringElement(camera, this.wellName, wellNameAnnotationLocation, this.textColor, this.fontSize, this.maxRowWidth);
            this.wellPipeElement.ZAxisScale = this.ZAxisScale;
            this.textElement.ZAxisScale     = this.ZAxisScale;
            this.AddChild(this.wellPipeElement);
            this.AddChild(this.textElement);
        }
Example #3
0
 private void ClearVisualElements()
 {
     if (this.wellPipeElement != null)
     {
         //dispose后移除,还是移除后Dispose
         if (this.wellPipeElement is IDisposable)
         {
             this.wellPipeElement.Dispose();
         }
         this.RemoveChild(this.wellPipeElement);
         this.wellPipeElement = null;
     }
     if (this.textElement != null)
     {
         if (textElement is IDisposable)
         {
             this.textElement.Dispose();
         }
         this.RemoveChild(this.textElement);
         this.textElement = null;
     }
 }