Example #1
0
        public void Write(NetworkPacket packet)
        {
            if (_mClients != null)
            {
                byte[] data = ByteMethods.SerializeToBytes(packet);
                byte[] header = new byte[6];
                header[0] = (byte)'$';
                header[1] = (byte) '#';
                Array.Copy(BitConverter.GetBytes(data.Length), 0, header, 2, 4);

                foreach (var sc in _mClients)
                {
                    Traffic += data.Length+6;
                    sc.PushGameData(header);
                    sc.PushGameData(data);
                    sc.FlushGameData();
                }

            }
        }
Example #2
0
        public void AcceptPackets()
        {
            List <byte> RxBuffer = new List <byte>();

            while (_mClient.Connected)
            {
                try
                {
                    // TODO: This is really really messy.
                    byte[] rxbuf     = new byte[256 * 1024];
                    int    available = _mStream.Read(rxbuf, 0, 256 * 1024);
                    byte[] rxbuf2    = new byte[available];
                    Array.Copy(rxbuf, rxbuf2, available);
                    RxBuffer.AddRange(rxbuf2);

                    while (RxBuffer.Count >= 6)
                    {
                        if (RxBuffer.Count > 2 * 1024 * 1024)                          // Cap buffer at 2MiB
                        {
                            RxBuffer.RemoveRange(0, RxBuffer.Count - 2 * 1024 * 1024); // remove x bytes so 2 MiB remains.
                        }
                        try
                        {
                            if (RxBuffer[0] == (byte)'$' && RxBuffer[1] == (byte)'#')   /// 0x24 + 0x23
                            {
                                int size = BitConverter.ToInt32(RxBuffer.ToArray(), 2);
                                if (RxBuffer.Count > size)
                                {
                                    RxBuffer.RemoveRange(0, 6);

                                    NetworkPacket pack =
                                        (NetworkPacket)ByteMethods.DeserializeFromBytes(RxBuffer.ToArray());
                                    if (Packet != null)
                                    {
                                        Packet(pack);
                                    }

                                    RxBuffer.RemoveRange(0, size);
                                }
                                else
                                {
                                    break;
                                }
                            }
                        }
                        catch (Exception ex)
                        {
                        }
                        int next = RxBuffer.IndexOf((byte)'$');
                        if (next >= 2)
                        {
                            RxBuffer.RemoveRange(0, next - 1);
                        }
                    }
                }
                catch (Exception ex)
                {
                }
                Thread.Sleep(5);
            }
        }
        private void DataCreator()
        {
            int SecTimer = 0;

            while (_mServer.Running)
            {
                SecTimer++;
                try
                {
                    NetworkPacket packet = new NetworkPacket();
                    packet.Type = NetworkTypes.SIMULATOR;
                    if (!Telemetry.m.Active_Sim)
                    {
                        List <string> Sims = new List <string>();
                        Telemetry.m.Sims.Sims.ForEach(x => Sims.Add(x.ProcessName));
                        NetworkStateReport report = new NetworkStateReport(NetworkAppState.WAITING_SIM, Sims);
                        packet.Data = ByteMethods.SerializeToBytes(report);
                        _mServer.Write(packet);
                    }
                    else if (!Telemetry.m.Active_Session)
                    {
                        NetworkStateReport report = new NetworkStateReport(NetworkAppState.WAITING_SESSION, Telemetry.m.Sim.Name, Telemetry.m.Sim.ProcessName);
                        packet.Data = ByteMethods.SerializeToBytes(report);
                        _mServer.Write(packet);
                    }

                    // TODO: Add packet for game.
                    if (Telemetry.m.Active_Sim && Telemetry.m.Active_Session)
                    {
                        NetworkStateReport report = new NetworkStateReport(NetworkAppState.RUNNING, Telemetry.m.Sim.Name, Telemetry.m.Sim.ProcessName);
                        packet.Data = ByteMethods.SerializeToBytes(report);
                        _mServer.Write(packet);

                        packet.Type = NetworkTypes.SESSION;
                        packet.Data = ByteMethods.SerializeToBytes(NetworkSession.Create(Telemetry.m.Sim.Session));
                        _mServer.Write(packet);

                        packet.Type = NetworkTypes.DRIVER;
                        packet.Data = ByteMethods.SerializeToBytes(NetworkDrivers.Create(Telemetry.m.Sim.Drivers));
                        _mServer.Write(packet);

                        packet.Type = NetworkTypes.PLAYER;
                        packet.Data = ByteMethods.SerializeToBytes(NetworkDriverPlayer.Create(Telemetry.m.Sim.Player));
                        _mServer.Write(packet);

                        if (SecTimer % (5 * Bandwidth) == 0 && Telemetry.m.Track.Route != null) // every 5 seconds
                        {
                            // Send complete track route
                            packet.Type = NetworkTypes.TRACKMAP;
                            packet.Data = ByteMethods.SerializeToBytes(Telemetry.m.Track.Route);
                            _mServer.Write(packet);

                            packet.Type = NetworkTypes.TRACK;
                            NetworkTrackInformation trackInfo = new NetworkTrackInformation();
                            trackInfo.Type     = Telemetry.m.Track.Type;
                            trackInfo.Location = Telemetry.m.Track.Location;
                            trackInfo.Name     = Telemetry.m.Track.Name;
                            packet.Data        = ByteMethods.SerializeToBytes(trackInfo);
                            _mServer.Write(packet);
                        }
                    }
                }
                catch (Exception ex)
                {
                }
                Thread.Sleep(1000 / Bandwidth);
            }
        }