/// <summary> /// Unserializes a BinaryStream into the Attributes of this Instance /// </summary> /// <param name="reader">The Stream that contains the FileData</param> protected override void Unserialize(System.IO.BinaryReader reader) { ArrayList list = new ArrayList(); id = reader.ReadBytes(id.Length); version = reader.ReadUInt32(); if (version == (uint)NgbhVersion.Castaway) { header = new byte[12 + 32]; } header = reader.ReadBytes(header.Length); int textlen = reader.ReadInt32(); zonename = reader.ReadBytes(textlen); if (version >= (uint)NgbhVersion.Nightlife) { zero = reader.ReadBytes(0x14); } else { zero = reader.ReadBytes(0x18); } //read preitems for (int i = 0; i < preitems.Length; i++) { preitems[i].Unserialize(reader); } int blocklen = reader.ReadInt32(); slota.Clear(); for (int i = 0; i < blocklen; i++) { NgbhSlot item = slota.AddNew(0); item.Unserialize(reader); } blocklen = reader.ReadInt32(); slotb.Clear(); for (int i = 0; i < blocklen; i++) { NgbhSlot item = slotb.AddNew(0); item.Unserialize(reader); } blocklen = reader.ReadInt32(); slotc.Clear(); for (int i = 0; i < blocklen; i++) { NgbhSlot item = slotc.AddNew(0); item.Unserialize(reader); } Changed = false; }
public Collections.NgbhItems GetItems(Data.NeighborhoodSlots id, uint inst) { Collections.NgbhSlots slots = Sims; if (id == Data.NeighborhoodSlots.Families || id == Data.NeighborhoodSlots.FamiliesIntern) { slots = Families; } if (id == Data.NeighborhoodSlots.Lots || id == Data.NeighborhoodSlots.LotsIntern) { slots = Lots; } NgbhSlot slot = slots.GetInstanceSlot(inst); if (slot != null) { return(slot.GetItems(id)); } return(null); }
protected NgbhItem GetSecondaryAspirationToken(SDesc sim, bool create) { if (ngbh == null) { return(null); } NgbhSlot slot = ngbh.Sims.GetInstanceSlot(sim.Instance, true); if (slot != null) { NgbhItem item = slot.FindItem(SEC_ASP_TOKEN_GUID); if (create && item == null) { item = slot.ItemsB.AddNew(SimMemoryType.Token); item.Guid = SEC_ASP_TOKEN_GUID; item.Value = 0; } return(item); } return(null); }
private void miNuke_Activate(object sender, System.EventArgs e) { if (spc.SelectedSim != null) { Collections.NgbhSlots slots = this.Ngbh.GetSlots(Data.NeighborhoodSlots.Sims); if (slots != null) { NgbhSlot slot = slots.GetInstanceSlot(spc.SelectedSim.Instance); if (slot != null) { slot.RemoveMyMemories(); int deletedCount = slot.RemoveMemoriesAboutMe(); if (deletedCount > 0) { Message.Show(String.Format("Deleted {0} memories from the sim pool", deletedCount)); } spc.Refresh(); } } } }
void SetContent() { this.ui.Slot = slot; }