public static void OnDraw(Canvas canvas) { canvas.DrawColor(Paints.background.Color); Paints.DrawCircle(canvas, 360, 300, 200); // Easy Paints.DrawCircle(canvas, 360, 900, 200); // Hard canvas.DrawBitmap(_silver, 166 * GameView.Factor, 38 * GameView.Factor, null); canvas.DrawBitmap(_golden, 166 * GameView.Factor, 638 * GameView.Factor, null); Paints.DrawTextMode(canvas, 215, 340, "Easy", 130, 100); Paints.DrawTextMode(canvas, 215, 940, "Hard", 130, 100); }
public static void OnDraw(Canvas canvas) { canvas.DrawColor(Paints.background.Color); Paint ccir = new Paint(); ccir.SetStyle(Paint.Style.Stroke); ccir.AntiAlias = true; ccir.Color = new Color(71, 106, 111); ccir.StrokeWidth = 30 * GameView.Factor; canvas.DrawCircle(360 * GameView.Factor, 640 * GameView.Factor, 300 * GameView.Factor, ccir); Paints.DrawCircle(canvas, 180, 400, 120); //5 Paints.DrawCircle(canvas, 180, 850, 120); //9 Paints.DrawCircle(canvas, 540, 400, 120); //7 Paints.DrawCircle(canvas, 540, 850, 120); //11 Paints.DrawTextMode(canvas, 135, 440, "6", 130, 100); Paints.DrawTextMode(canvas, 110, 893, "10", 130, 100); Paints.DrawTextMode(canvas, 505, 440, "8", 130, 100); Paints.DrawTextMode(canvas, 470, 893, "12", 130, 100); Paints.DrawTextM(canvas, 80, 100, "Choose number", 80, 50); Paints.DrawTextM(canvas, 210, 200, "of points", 80, 50); }