Example #1
0
        protected T GetComponent <T>(string objName) where T : Component
        {
            if (!IsFinderInit())
            {
                Debug.LogFormat("{0} view finder isn't inited.", this);
                return(null);
            }

            return(_objFinder.GetComponent <T>(objName));
        }
Example #2
0
        private static void AddUILayer(UILayer layer, ref GameObjectFinder finder, float z)
        {
            var name          = System.Enum.GetName(layer.GetType(), layer);
            var rectTransform = finder.GetComponent <RectTransform>(name);

            if (rectTransform == null)
            {
                Debug.LogErrorFormat("{0} doesn't exist.", layer);
                return;
            }
            FitScreen(rectTransform);
            _layers[layer] = rectTransform;
            rectTransform.anchoredPosition3D = new Vector3(0f, 0f, z);
        }
Example #3
0
        public static void Init()
        {
            if (_uiRoot != null)
            {
                return;
            }

            _uiRoot = GameObject.Find("GameApp/UIRoot");

            GameObjectFinder finder = GameObjectFinder.CreateFinder(_uiRoot);

            #region Camera
            _uiCamera = finder.GetComponent <Camera>("UICamera");
            if (_uiCamera != null)
            {
                _uiCamera.clearFlags              = CameraClearFlags.Depth;
                _uiCamera.farClipPlane            = 10000;
                _uiCamera.transform.localPosition = new Vector3(0f, 0f, -50000);
            }
            #endregion

            #region EventSystem
            _eventSystem = finder.GetComponent <EventSystem>("EventSystem");
            if (_eventSystem != null)
            {
            }
            #endregion

            #region Layer
            AddUILayer(UILayer.BaseLayer, ref finder, 0f);
            AddUILayer(UILayer.WindowLayer, ref finder, -10000f);
            AddUILayer(UILayer.TopLayer, ref finder, -20000f);
            AddUILayer(UILayer.ModalLayer, ref finder, -30000f);
            AddUILayer(UILayer.SystemLayer, ref finder, -40000f);
            #endregion
        }