/// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     string silkroadPath = @"F:\Silkroad80erCap\"; //Muss noch geändert werden.
     datapk2 = new pk2.pk2Reader(silkroadPath + @"\Data.pk2");
     mediapk2 = new pk2.pk2Reader(silkroadPath + @"\Media.pk2");
     mappk2 = new pk2.pk2Reader(silkroadPath + @"\Map.pk2");
     m_camera = new Camera(this);
     m_drawing = new Drawing(this);
     m_drawing.ShowFPS = true;
     map = new Heightmap(this);
     this.Components.Add(m_drawing);
     this.Components.Add(map);
     this.Components.Add(m_camera);
     map.LoadTerrain(168, 98);
     graphics.PreferMultiSampling = true;
     graphics.SynchronizeWithVerticalRetrace = true;
     graphics.ApplyChanges();
     base.Initialize();
 }
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            string silkroadPath = @"F:\Silkroad80erCap\"; //Muss noch geändert werden.

            datapk2           = new pk2.pk2Reader(silkroadPath + @"\Data.pk2");
            mediapk2          = new pk2.pk2Reader(silkroadPath + @"\Media.pk2");
            mappk2            = new pk2.pk2Reader(silkroadPath + @"\Map.pk2");
            m_camera          = new Camera(this);
            m_drawing         = new Drawing(this);
            m_drawing.ShowFPS = true;
            map = new Heightmap(this);
            this.Components.Add(m_drawing);
            this.Components.Add(map);
            this.Components.Add(m_camera);
            map.LoadTerrain(168, 98);
            graphics.PreferMultiSampling            = true;
            graphics.SynchronizeWithVerticalRetrace = true;
            graphics.ApplyChanges();
            base.Initialize();
        }