public static unsafe void VertexAttribI2(this ExtGpuShader4 thisApi, [Flow(FlowDirection.In)] uint index, [Count(Count = 2), Flow(FlowDirection.In)] ReadOnlySpan <int> v)
 {
     // SpanOverloader
     thisApi.VertexAttribI2(index, in v.GetPinnableReference());
 }
 public static unsafe void Uniform4(this ExtGpuShader4 thisApi, [Flow(FlowDirection.In)] int location, [Flow(FlowDirection.In)] uint count, [Count(Parameter = "count"), Flow(FlowDirection.In)] ReadOnlySpan <uint> value)
 {
     // SpanOverloader
     thisApi.Uniform4(location, count, in value.GetPinnableReference());
 }
 public static unsafe void GetVertexAttribI(this ExtGpuShader4 thisApi, [Flow(FlowDirection.In)] uint index, [Flow(FlowDirection.In)] VertexAttribEnum pname, [Count(Count = 1), Flow(FlowDirection.Out)] Span <uint> @params)
 {
     // SpanOverloader
     thisApi.GetVertexAttribI(index, pname, out @params.GetPinnableReference());
 }
 public static unsafe void GetUniform(this ExtGpuShader4 thisApi, [Flow(FlowDirection.In)] uint program, [Flow(FlowDirection.In)] int location, [Count(Computed = "program, location"), Flow(FlowDirection.Out)] Span <uint> @params)
 {
     // SpanOverloader
     thisApi.GetUniform(program, location, out @params.GetPinnableReference());
 }
 public static unsafe int GetFragDataLocation(this ExtGpuShader4 thisApi, [Flow(FlowDirection.In)] uint program, [Count(Computed = "name"), Flow(FlowDirection.In)] ReadOnlySpan <byte> name)
 {
     // SpanOverloader
     return(thisApi.GetFragDataLocation(program, in name.GetPinnableReference()));
 }
 public static unsafe void VertexAttribIPointer <T0>(this ExtGpuShader4 thisApi, [Flow(FlowDirection.In)] uint index, [Flow(FlowDirection.In)] int size, [Flow(FlowDirection.In)] VertexAttribIType type, [Flow(FlowDirection.In)] uint stride, [Count(Computed = "size, type, stride"), Flow(FlowDirection.In)] ReadOnlySpan <T0> pointer) where T0 : unmanaged
 {
     // SpanOverloader
     thisApi.VertexAttribIPointer(index, size, type, stride, in pointer.GetPinnableReference());
 }