public override void Start()
        {
            playerSprite = Entity.Get<SpriteComponent>();
            playerController = Entity.Get<CharacterComponent>();

            //Please remember that in the GameStudio element the parameter Step Height is extremely important, it not set properly it will cause the entity to snap fast to the ground
            playerController.JumpSpeed = 5.0f;
            playerController.Gravity = -10.0f;
            playerController.FallSpeed = 10.0f;
            playerController.ProcessCollisions = true;

            if (!IsLiveReloading)
            {
                Script.AddTask(async () =>
                {
                    while (Game.IsRunning)
                    {
                        var collision = await playerController.NewCollision();
                        // Stop if we collide from side
                        foreach (var contact in collision.Contacts)
                        {
                            if (contact.Normal.X < -0.5f || contact.Normal.X > 0.5f)
                            {
                                movingToTarget = false;
                                break;
                            }
                        }
                    }
                });
                PlayIdle();
            }
        }