public void TestInputs()
        {
            using (var game = new GameTestingClient(Path, TestPlatform))
            {
                game.Wait(TimeSpan.FromMilliseconds(2000));

                game.TakeScreenshot();

                game.KeyPress(Keys.Right, TimeSpan.FromMilliseconds(1000));
                
                game.TakeScreenshot();

                game.KeyPress(Keys.Space, TimeSpan.FromMilliseconds(200));
                
                game.TakeScreenshot();

                game.Wait(TimeSpan.FromMilliseconds(500));
            }
        }
        public void TestInputs()
        {
            using (var game = new GameTestingClient(Path, TestPlatform))
            {
                game.Wait(TimeSpan.FromMilliseconds(2000));

                // X:0.8367187 Y:0.9375

                // Constraints
                game.TakeScreenshot();

                game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200));
                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();

                game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200));
                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();

                game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200));
                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();

                game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200));
                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();

                game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200));
                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();

                // VolumeTrigger
                game.Tap(new Vector2(0.95f, 0.5f), TimeSpan.FromMilliseconds(200)); // Transition to the next scene
                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();

                // Raycasting
                game.Tap(new Vector2(0.95f, 0.5f), TimeSpan.FromMilliseconds(200)); // Transition to the next scene
                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();

                game.Tap(new Vector2(0.3304687f, 0.6055555f), TimeSpan.FromMilliseconds(200));
                game.TakeScreenshot();

                game.Tap(new Vector2(0.496875f, 0.4125f), TimeSpan.FromMilliseconds(200));
                game.TakeScreenshot();

                game.Tap(new Vector2(0.659375f, 0.5319445f), TimeSpan.FromMilliseconds(200));
                game.TakeScreenshot();

                game.KeyPress(Keys.Right, TimeSpan.FromMilliseconds(500));              
                game.Wait(TimeSpan.FromMilliseconds(500));
            }
        }
 public void TestInputs()
 {
     using (var game = new GameTestingClient(Path, TestPlatform))
     {
         game.Wait(TimeSpan.FromMilliseconds(2000));
         game.TakeScreenshot();
         game.Tap(new Vector2(0.496875f, 0.8010563f), TimeSpan.FromMilliseconds(250));
         game.Wait(TimeSpan.FromMilliseconds(1000));
         game.TakeScreenshot();
         game.KeyPress(Keys.Space, TimeSpan.FromMilliseconds(500));
         game.Wait(TimeSpan.FromMilliseconds(500));
         game.TakeScreenshot();
         game.Wait(TimeSpan.FromMilliseconds(500));
     }
 }