protected override void ResizeDepthStencilBuffer(int width, int height, PixelFormat format)
        {
            var newTextureDescrition = DepthStencilBuffer.Description;

            newTextureDescrition.Width  = width;
            newTextureDescrition.Height = height;

            // Manually update the texture
            DepthStencilBuffer.OnDestroyed();

            // Put it in our back buffer texture
            DepthStencilBuffer.InitializeFrom(newTextureDescrition);
        }