Example #1
0
        void IDiffResolver.BeforeDiff(Asset baseAsset, Asset asset1, Asset asset2)
        {
            Guid newId;
            var  baseEntityAsset = (EntityAsset)baseAsset;
            var  entityAsset1    = (EntityAsset)asset1;
            var  entityAsset2    = (EntityAsset)asset2;

            // Let's remap IDs in asset2 (if it comes from a FBX or such, we need to do that)
            var oldBaseTree = new EntityTreeAsset(baseEntityAsset.Hierarchy);
            var newBaseTree = new EntityTreeAsset(entityAsset2.Hierarchy);

            var idRemapping = new Dictionary <Guid, Guid>();

            // Try to transfer ID from old base to new base
            var mergeResult = AssetMerge.Merge(oldBaseTree, newBaseTree, oldBaseTree, node =>
            {
                if (typeof(Guid).IsAssignableFrom(node.InstanceType) && node.BaseNode != null && node.Asset1Node != null)
                {
                    idRemapping.Add((Guid)node.Asset1Node.Instance, (Guid)node.BaseNode.Instance);
                }

                return(AssetMergePolicies.MergePolicyAsset2AsNewBaseOfAsset1(node));
            });

            if (mergeResult.HasErrors)
            {
                //mergeResult.CopyTo();
            }

            EntityAnalysis.RemapEntitiesId(entityAsset2.Hierarchy, idRemapping);
        }
Example #2
0
        public override object ReadYaml(ref ObjectContext objectContext)
        {
            if (recursionLevel++ == 0)
            {
                SetupMaxExpectedDepth(objectContext);
            }

            ++levelSinceScriptComponent;
            if (objectContext.Descriptor.Type == typeof(ScriptComponent))
            {
                levelSinceScriptComponent = 0;
            }

            try
            {
                var result = base.ReadYaml(ref objectContext);

                if (objectContext.Descriptor.Type == typeof(EntityHierarchyData))
                {
                    // Let's fixup entity references after serialization
                    EntityAnalysis.FixupEntityReferences((EntityHierarchyData)objectContext.Instance);
                }

                return(result);
            }
            finally
            {
                recursionLevel--;
                levelSinceScriptComponent--;
            }
        }
Example #3
0
        public static EntityAsset ExtractSceneClone(EntityAsset source, Guid sourceRootEntity)
        {
            if (source == null)
            {
                throw new ArgumentNullException("source");
            }

            // Note: Instead of copying the whole asset (with its potentially big hierarchy), we first copy the asset only (without the hierarchy), then the sub-hierarchy to extract.

            // create the hierarchy of the sub-tree
            var subTreeRoot      = source.Hierarchy.Entities[sourceRootEntity];
            var subTreeHierarchy = new EntityHierarchyData {
                Entities = { subTreeRoot }, RootEntities = { sourceRootEntity }
            };

            foreach (var subTreeEntity in subTreeRoot.EnumerateChildren(true))
            {
                subTreeHierarchy.Entities.Add(subTreeEntity);
            }

            // clone the entities of the sub-tree
            var clonedHierarchy = (EntityHierarchyData)AssetCloner.Clone(subTreeHierarchy);

            clonedHierarchy.Entities[sourceRootEntity].Transform.Parent = null;

            // set to null reference outside of the sub-tree
            EntityAnalysis.FixupEntityReferences(clonedHierarchy);

            // temporary nullify the hierarchy to avoid to clone it
            var sourceHierarchy = source.Hierarchy;

            source.Hierarchy = null;

            // clone asset without hierarchy
            var clonedAsset = (EntityAsset)AssetCloner.Clone(source);

            clonedAsset.Hierarchy = clonedHierarchy;

            // revert the source hierarchy
            source.Hierarchy = sourceHierarchy;

            return(clonedAsset);
        }
Example #4
0
            public void ApplyChanges()
            {
                // "Garbage collect" entities that are not referenced in hierarchy tree anymore
                var entityHashes = new HashSet <Guid>();

                CollectEntities(entityHashes, source.RootEntity);

                source.Entities.Clear();
                foreach (var item in this)
                {
                    if (entityHashes.Contains(item.Key))
                    {
                        source.Entities.Add(item.Value);
                    }
                }

                // Fixup references
                EntityAnalysis.FixupEntityReferences(source);
            }
Example #5
0
        public override object ReadYaml(ref ObjectContext objectContext)
        {
            EnterNode(ref objectContext);

            try
            {
                var result = base.ReadYaml(ref objectContext);

                if (objectContext.Descriptor.Type == typeof(EntityHierarchyData))
                {
                    // Let's fixup entity references after serialization
                    EntityAnalysis.FixupEntityReferences((EntityHierarchyData)objectContext.Instance);
                }

                return(result);
            }
            finally
            {
                LeaveNode(ref objectContext);
            }
        }
Example #6
0
        public static EntityHierarchyData ImportScene(UFile sourceUrl, EntityAsset source, Guid sourceRootEntity, out EntityBase entityBase)
        {
            if (source == null)
            {
                throw new ArgumentNullException("source");
            }

            // Extract the scene starting from given root
            var newAsset = ExtractSceneClone(source, sourceRootEntity);

            // Generate entity mapping
            var entityMapping        = new Dictionary <Guid, Guid>();
            var reverseEntityMapping = new Dictionary <Guid, Guid>();

            foreach (var entity in newAsset.Hierarchy.Entities)
            {
                // Generate new Id
                var newEntityId = Guid.NewGuid();

                // Update mappings
                entityMapping.Add(newEntityId, entity.Id);
                reverseEntityMapping.Add(entity.Id, newEntityId);

                // Update entity with new id
                entity.Id = newEntityId;
            }

            // Rewrite entity references
            // Should we nullify invalid references?
            EntityAnalysis.RemapEntitiesId(newAsset.Hierarchy, reverseEntityMapping);

            // Add asset base
            entityBase = new EntityBase {
                Base = new AssetBase(sourceUrl, newAsset), SourceRoot = sourceRootEntity, IdMapping = entityMapping
            };

            return(newAsset.Hierarchy);
        }