Example #1
0
        public static List <List <IRoom> > Loading(Player player)
        {
            List <IRoom>          playerList = new List <IRoom>();
            List <IRoom>          roomList   = new List <IRoom>();
            List <IRoom>          mobList    = new List <IRoom>();
            List <IRoom>          weaponList = new List <IRoom>();
            List <IRoom>          lootList   = new List <IRoom>();
            List <List <IRoom> >  inRoomList = new List <List <IRoom> >();
            List <List <IRoom> >  itemList   = new List <List <IRoom> >();
            List <List <string> > loadLists  = new List <List <string> >();

            playerList.Add(player);
            roomList   = Load.Rooms(roomList);
            mobList    = Load.Mobs(mobList);
            weaponList = Load.Weapons(weaponList);
            lootList   = Load.Loots(lootList);
            itemList   = AddItemsToList(weaponList, lootList, itemList);
            inRoomList = AddtoRoomList(weaponList, lootList, mobList, inRoomList, roomList, playerList);
            inRoomList = CreateRandomMob.RandomCreate(inRoomList);
            Save.SaveWorld(inRoomList);
            return(inRoomList);
        }
Example #2
0
        public static void SilentSlope()
        {
            //object player, List<object> roomList, List<List<string>> loadLists

            List <IRoom>          playerList = new List <IRoom>();
            List <IRoom>          roomList   = new List <IRoom>();
            List <IRoom>          mobList    = new List <IRoom>();
            List <IRoom>          weaponList = new List <IRoom>();
            List <IRoom>          lootList   = new List <IRoom>();
            List <List <IRoom> >  inRoomList = new List <List <IRoom> >();
            List <List <IRoom> >  itemList   = new List <List <IRoom> >();
            List <List <string> > loadLists  = new List <List <string> >();

            roomList   = Load.Rooms(roomList);
            mobList    = Load.Mobs(mobList);
            weaponList = Load.Weapons(weaponList);
            lootList   = Load.Loots(lootList);
            itemList   = AddItemsToList(weaponList, lootList, itemList);
            inRoomList = AddtoRoomList(weaponList, lootList, mobList, inRoomList, roomList, playerList);
            inRoomList = Load.Player(inRoomList);
            playerList = inRoomList[4];
            int test = playerList.Count;

            Console.WriteLine(test);
            if (playerList.Count == 0)
            {
                Console.WriteLine("works");
            }
            else
            {
                inRoomList = CreateRandomMob.RandomCreate(inRoomList);
                Save.SaveWorld(inRoomList);

                //initializes the game. sets bool variables below
                bool exit2     = false;
                bool roomCheck = false;

                //creates the 2D array assigning an int number to each coordinate.
                int[,] movement = { { 1, 2, 3 },
                                    { 4, 5, 6 },
                                    { 7, 8, 9 } };

                //sets row and col for room starting position
                int    row      = 2;
                int    col      = 1;
                string roomName = "Bedroom";

                //intro message
                Console.WriteLine("You wake up in a dark room..");
                Console.ReadLine();
                Console.WriteLine("This room feels unfamiliar..");
                Console.ReadLine();
                Console.WriteLine("You hear a low growl permeating the darkness..");
                Console.ReadLine();
                Console.WriteLine("You stumble about looking for a way out of the house.");
                Console.ReadLine();
                Console.WriteLine($"You are currently in the {roomName}. You see a door to the north.");

                //do while loop to contain running program

                int  roomID     = GameUtilities.RoomIDsEnum(roomName);
                int  count2     = 0;
                Room roomObject = new Room();
                foreach (Room Item in roomList)
                {
                    if (Item.RoomID == roomID)
                    {
                        roomObject = Item;
                    }
                }
                List <int> coordinates = new List <int>();

                do
                {
                    Console.ReadLine();
                    Console.Write("Which direction would you like to move?: ");
                    string input = Console.ReadLine().ToLower();

                    inRoomList = InputSplit.Split(input, roomObject,
                                                  row, col, roomName, inRoomList);
                    Player player = new Player();
                    foreach (Player p in playerList)
                    {
                        player = p;
                    }
                    if (player.CurrentRoom == 2)
                    {
                        if (player.Inventory.Count != 0)
                        {
                            foreach (IRoom items in player.Inventory)
                            {
                                if (items is Loot item3)
                                {
                                    if (item3.Name == "Picture")
                                    {
                                        Console.WriteLine("");
                                        Console.WriteLine("The vile skinwalker recognizes the picture of a boy..");
                                        Console.ReadLine();
                                        Console.WriteLine("The boy it used to before the change..");
                                        Console.ReadLine();
                                        Console.WriteLine("The skinwalker fades into a mist");
                                        Console.ReadLine();
                                        Console.WriteLine("");
                                        Console.ForegroundColor = ConsoleColor.DarkYellow;
                                        Console.WriteLine("YOU HAVE ESCAPED!");
                                        Console.ResetColor();
                                        Console.ReadLine();
                                        exit2 = true;
                                        break;
                                    }
                                    else
                                    {
                                        Console.WriteLine("The vile skinwalker pounces on you.. killing you instantly");
                                        player.Health = 0;
                                    }
                                }
                            }
                        }
                        else
                        {
                            Console.WriteLine("");
                            Console.ForegroundColor = ConsoleColor.Red;
                            Console.WriteLine("The vile skinwalker pounces on you.. killing you instantly");
                            Console.ResetColor();
                            Console.ReadLine();
                            player.Health = 0;
                        }
                    }
                    if (player.Health <= 0)
                    {
                        GameUtilities.GameOverMenu(player);
                        if (player.Health <= 0)
                        {
                            exit2 = true;
                            break;
                        }
                    }

                    int newRoom = player.CurrentRoom;
                    coordinates        = GameUtilities.RoomCheck(newRoom, row, col);
                    row                = coordinates[0];
                    col                = coordinates[1];
                    roomObject         = GameUtilities.newRoomObject(newRoom, roomList);
                    player.CurrentRoom = roomObject.RoomID;
                    inRoomList         = Game.AddtoRoomList(weaponList, lootList, mobList, inRoomList, roomList, playerList);
                    switch (input)
                    {
                    case "save":
                        Save.SavePlayer(inRoomList);
                        Save.SaveWorld(inRoomList);
                        break;

                    case "help":
                        GameUtilities.Help();
                        break;

                    case "map":
                        GameUtilities.Map(roomList);
                        break;

                    case "4":
                    case "exit":
                        exit2 = true;
                        break;
                    }
                    if (exit2 == true)
                    {
                        break;
                    }
                    ;
                } while (exit2 == false);
            }
        }