protected void OnEnable()
        {
            _gcAvStr = new GUIContent(MOTION_STRENGTH, string.Format(MOTION_STR_FMT, MOTION_AV));
            _gcLaStr = new GUIContent(MOTION_STRENGTH, string.Format(MOTION_STR_FMT, MOTION_LA));
            _gcLvStr = new GUIContent(MOTION_STRENGTH, string.Format(MOTION_STR_FMT, MOTION_LV));

            _gcAvMin = new GUIContent(MOTION_MIN, string.Format(MOTION_MIN_FMT, MOTION_AV, MOTION_AV_UNITS));
            _gcLaMin = new GUIContent(MOTION_MIN, string.Format(MOTION_MIN_FMT, MOTION_LA, MOTION_LA_UNITS));
            _gcLvMin = new GUIContent(MOTION_MIN, string.Format(MOTION_MIN_FMT, MOTION_LV, MOTION_LV_UNITS));

            _gcAvMax = new GUIContent(MOTION_MAX, string.Format(MOTION_MAX_FMT, MOTION_AV, MOTION_AV_UNITS));
            _gcLaMax = new GUIContent(MOTION_MAX, string.Format(MOTION_MAX_FMT, MOTION_LA, MOTION_LA_UNITS));
            _gcLvMax = new GUIContent(MOTION_MAX, string.Format(MOTION_MAX_FMT, MOTION_LV, MOTION_LV_UNITS));

            _gcAvSmooth = new GUIContent(MOTION_SMOOTH, string.Format(MOTION_SMOOTH_FMT, MOTION_AV));
            _gcLaSmooth = new GUIContent(MOTION_SMOOTH, string.Format(MOTION_SMOOTH_FMT, MOTION_LA));
            _gcLvSmooth = new GUIContent(MOTION_SMOOTH, string.Format(MOTION_SMOOTH_FMT, MOTION_LV));

            _pTarget = serializedObject.FindProperty("motionTarget");

            _pFxColor         = serializedObject.FindProperty("effectColor");
            _pFxCover         = serializedObject.FindProperty("effectCoverage");
            _pFxFeather       = serializedObject.FindProperty("effectFeather");
            _pFxSkybox        = serializedObject.FindProperty("effectSkybox");
            _pApplyColorToBkg = serializedObject.FindProperty("applyColorToBackground");

            _pAvUse    = serializedObject.FindProperty("useAngularVelocity");
            _pAvStr    = serializedObject.FindProperty("angularVelocityStrength");
            _pAvMin    = serializedObject.FindProperty("angularVelocityMin");
            _pAvMax    = serializedObject.FindProperty("angularVelocityMax");
            _pAvSmooth = serializedObject.FindProperty("angularVelocitySmoothing");

            _pLaUse    = serializedObject.FindProperty("useAcceleration");
            _pLaStr    = serializedObject.FindProperty("accelerationStrength");
            _pLaMin    = serializedObject.FindProperty("accelerationMin");
            _pLaMax    = serializedObject.FindProperty("accelerationMax");
            _pLaSmooth = serializedObject.FindProperty("accelerationSmoothing");

            _pLvUse    = serializedObject.FindProperty("useVelocity");
            _pLvStr    = serializedObject.FindProperty("velocityStrength");
            _pLvMin    = serializedObject.FindProperty("velocityMin");
            _pLvMax    = serializedObject.FindProperty("velocityMax");
            _pLvSmooth = serializedObject.FindProperty("velocitySmoothing");

            _tb = (TunnellingBase)target;

            _headerLogo = VrTunnellingProEditorUtils.LoadTexture(HEADER_LOGO_NAME);

            _fiDebugMotion   = typeof(TunnellingBase).GetField("_debugMotionCalculations", BindingFlags.Instance | BindingFlags.NonPublic);
            _fiDebugAv       = typeof(TunnellingBase).GetField("_debugAv", BindingFlags.Instance | BindingFlags.NonPublic);
            _fiDebugLa       = typeof(TunnellingBase).GetField("_debugLa", BindingFlags.Instance | BindingFlags.NonPublic);
            _fiDebugLv       = typeof(TunnellingBase).GetField("_debugLv", BindingFlags.Instance | BindingFlags.NonPublic);
            _fiDebugForceOn  = typeof(TunnellingBase).GetField("_debugForceOn", BindingFlags.Instance | BindingFlags.NonPublic);
            _fiDebugForceVal = typeof(TunnellingBase).GetField("_debugForceValue", BindingFlags.Instance | BindingFlags.NonPublic);

            CacheProperties();

            EditorApplication.update += OnEditorUpdate;
        }
 public static void Open()
 {
     if (_i == null)
     {
         _i              = new VrtpAboutWindow();
         _i.minSize      = _i.maxSize = new Vector2(320, 160);
         _i.titleContent = new GUIContent("About VRTP v" + VrTunnellingPro.TunnellingBase.VRTP_VERSION);
         _i._headerLogo  = VrTunnellingProEditorUtils.LoadTexture(VrTunnellingProImageEditor.LOGO_NAME);
     }
     _i.ShowUtility();
 }