private void StartCountDown(GameGroup gg) {
     while(!CountDownQueue.Contains(gg)) {
         CountDownQueue.Enqueue(gg);
     }
 }
 ///for load test harness - convert add game group from GroupList info
 private void addGameGroupAndUsers(string groupID)
 {
     GameGroup newGameGroup = new GameGroup(groupID);
     bool failedAdd = false;
     foreach (UserDetail user in GroupList.FirstOrDefault(o => o.id == groupID).users)
     {
         PlayerState playerState = new PlayerState();
         playerState.Id = user.ConnectionId;
         if (!newGameGroup.PlayerStates.TryAdd(user.ConnectionId, playerState)) { failedAdd = true; } //LOW threadsafe Risk, only one client inititates creation of group
     }
     //What if not added initially, requires while loop?
     if (!GameGroups.TryAdd(groupID, newGameGroup)) { failedAdd = true; } //MEDIUM threadsafe Risk
     if (failedAdd)
     {
         //TODO: Add ClientError() callback
         DebugOut("Failed to Add Player to Group or Group to List");
     }
     else
     {
         DebugOut("Added Following Group " + newGameGroup.id + " !!!!!! ");
     }
 }
        private void InitGame(string groupID) 
        {
            GameGroup newGroup = new GameGroup(groupID);
            bool failedAdd = false;
            foreach (UserDetail user in GroupList.FirstOrDefault(o => o.id == groupID).users) {
                PlayerState playerState = new PlayerState();
                playerState.Id = user.ConnectionId;
                if (!newGroup.PlayerStates.TryAdd(user.ConnectionId, playerState)) { failedAdd = true; } //LOW threadsafe Risk, only one client inititates creation of group
            }

            //What if not added initially, requires while loop?
            if(!GameGroups.TryAdd(groupID, newGroup)){ failedAdd = true; } //MEDIUM threadsafe Risk
            
            if(failedAdd){
                //Clients.Group(groupID).clientError("Couldn't Add Player", "Failed to Add a player(s) to the game"); //failed to add player to group or group list
                DebugOut("failed to add player to group or group list");
            }
            else{
                Clients.Group(groupID).showGameScreen();
                this.StartCountDown(GameGroups[groupID]);
            }

        }