public static ShrimpBattle CreateBattle(string userName) { var battle = new ShrimpBattle(); battle.Protagonist = new ShrimpBattlePerson { Name = userName, Emote = ":smiley:" }; int enemyType = rng.Next(1, 6); battle.Enemy = new ShrimpBattlePerson { Name = enemyType switch { 1 => "Jeremy", 2 => "theBeat", 3 => "Zombie", 4 => "Vampire", 5 => "Random Weeaboo", _ => "fucky wucky" },
public static ShrimpBattleTurnResults PerformActionForType(ShrimpBattleActionType type, Random rng, ShrimpBattlePerson attacker, ShrimpBattlePerson target, ShrimpBattle battle) => type switch {