protected bool IsCollision(Vertices a, Vertices b) { if (a.X1 <= b.X2 && a.X2 >= b.X1 && a.Y1 <= b.Y2 && a.Y2 >= b.Y1) return true; return false; }
private void UpdateVertices() { Vertices = new Vertices { X1 = Position.X, X2 = Position.X + Width, Y1 = Position.Y, Y2 = Position.Y + Height }; }