Example #1
0
        void CheckPrice(CommandArgs args)
        {
            if (args.Parameters.Count < 1 || args.Parameters.Count > 2)
            {
                args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /checkprice <itemname> [stack]");
                return;
            }
            int  copper;
            int  silver;
            int  gold;
            int  maxstack;
            bool forsale;
            int  stack = 1;
            var  items = TShock.Utils.GetItemByIdOrName(args.Parameters[0]);

            if (args.Parameters.Count == 2)
            {
                if (args.Parameters[1] != "" && args.Parameters[1] != null)
                {
                    try
                    {
                        stack = Convert.ToInt32(args.Parameters[1]);
                    }
                    catch
                    {
                        stack = 1;
                    }
                }
            }
            else
            {
                stack = 1;
            }

            if (items.Count > 1)
            {
                args.Player.SendErrorMessage(string.Format("More than one ({0}) item matched!", items.Count));
            }
            if (items.Count == 1)
            {
                if (SqlManager.GetInfo(items[0].name, out copper, out silver, out gold, out maxstack, out forsale))
                {
                    if (stack > maxstack)
                    {
                        stack = maxstack;
                    }
                    if (stack == 0)
                    {
                        stack = 1;
                    }
                    if (forsale == false)
                    {
                        args.Player.SendErrorMessage("That item is not for sale.");
                    }

                    else
                    {
                        if (SEconomyPlugin.Configuration.MoneyConfiguration.UseQuadrantNotation == false)
                        {
                            int price = ((gold * 10000) + (silver * 100) + copper) * stack;
                            args.Player.SendInfoMessage(stack + " " + items[0].name + "(s) is worth " +
                                                        price + " " + SEconomyPlugin.Configuration.MoneyConfiguration.MoneyNamePlural + ".");
                        }
                        else
                        {
                            args.Player.SendInfoMessage(stack + " " + items[0].name + "(s) is worth " + copper * stack + " copper, " + silver * stack +
                                                        " silver, and " + gold * stack + " gold.");
                        }
                        if (TShock.Regions.GetRegionByName("shop").Name != "" || TShock.Regions.GetRegionByName("shop") != null)
                        {
                            args.Player.SendInfoMessage("Note: you must be at /warp shop to purchase items.");
                        }
                    }
                }
                else
                {
                    args.Player.SendErrorMessage("Something went wrong. Please try again later.");
                }
            }
            else
            {
                args.Player.SendErrorMessage("Invalid item type!");
            }
        }
Example #2
0
        void BuyItem(CommandArgs args)
        {
            if (args.Parameters.Count < 1 || args.Parameters.Count > 2)
            {
                args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /buy <itemname> [stack]");
                return;
            }
            if (TShock.Regions.GetRegionByName("shop").Name != "" || TShock.Regions.GetRegionByName("shop") != null)
            {
                string currentregionlist = "";
                var    currentregion     = TShock.Regions.InAreaRegionName(args.Player.TileX, args.Player.TileY);
                if (currentregion.Count > 0)
                {
                    currentregionlist = string.Join(",", currentregion.ToArray());
                }

                if (!currentregionlist.Contains("shop"))
                {
                    args.Player.SendErrorMessage("You must be at /warp shop to purchase items.");
                    return;
                }
            }
            int stack = 1;

            long[]        coins  = new long[4];
            EconomyPlayer player = SEconomyPlugin.GetEconomyPlayerSafe(args.Player.Name);
            Money         money;

            money = player.BankAccount.Balance;
            if (args.Parameters.Count == 2)
            {
                try
                {
                    stack = Convert.ToInt32(args.Parameters[1]);
                }
                catch
                {
                    stack = 1;
                }
            }

            else
            {
                stack = 1;
            }


            var items = TShock.Utils.GetItemByIdOrName(args.Parameters[0]);

            if (items.Count > 1)
            {
                args.Player.SendErrorMessage(string.Format("More than one ({0}) item matched!", items.Count));
            }
            if (items.Count == 1)
            {
                if (args.Player.InventorySlotAvailable || items[0].name.Contains("Coin"))
                {
                    try
                    {
                        int  copper;
                        int  silver;
                        int  gold;
                        int  maxstack;
                        bool forsale;

                        if (SqlManager.GetInfo(items[0].name, out copper, out silver, out gold, out maxstack, out forsale))
                        {
                            if (stack > maxstack)
                            {
                                stack = maxstack;
                            }
                            int price;

                            price = ((gold * 10000) + (silver * 100) + copper) * stack;
                            if (SEconomyPlugin.Configuration.MoneyConfiguration.UseQuadrantNotation == true)
                            {
                                int copperb = Convert.ToInt32(player.BankAccount.Balance.Copper);
                                int silverb = Convert.ToInt32(player.BankAccount.Balance.Silver);
                                int goldb   = Convert.ToInt32(player.BankAccount.Balance.Gold);
                                int platb   = Convert.ToInt32(player.BankAccount.Balance.Platinum);
                                if (((platb * 1000000) + (goldb * 10000) + (silverb * 100) + copper) < price && price != 0)
                                {
                                    args.Player.SendErrorMessage("You do not have enough money to buy " + stack + " " + items[0].name + "(s).");
                                    return;
                                }
                                else
                                {
                                    if (price != 0)
                                    {
                                        player.BankAccount.TransferTo(SEconomyPlugin.WorldAccount, price, BankAccountTransferOptions.None);
                                    }
                                    args.Player.GiveItemCheck(items[0].type, items[0].name, items[0].width, items[0].height, stack);
                                    args.Player.SendSuccessMessage("Bought " + stack + " " + items[0].name + "(s) for " +
                                                                   gold + " " + SEconomyPlugin.Configuration.MoneyConfiguration.Quadrant1FullName +
                                                                   silver + " " + SEconomyPlugin.Configuration.MoneyConfiguration.Quadrant2FullName + " and " +
                                                                   copper + " " + SEconomyPlugin.Configuration.MoneyConfiguration.Quadrant3FullName + ".");
                                    Log.Info(args.Player.Name + " bought " + stack + " " + items[0].name + "(s) for " +
                                             gold + " " + SEconomyPlugin.Configuration.MoneyConfiguration.Quadrant1FullName +
                                             silver + " " + SEconomyPlugin.Configuration.MoneyConfiguration.Quadrant2FullName + " and " +
                                             copper + " " + SEconomyPlugin.Configuration.MoneyConfiguration.Quadrant3FullName + ".");
                                }
                            }
                            else
                            {
                                if (player.BankAccount.Balance.Value < price && price != 0)
                                {
                                    args.Player.SendErrorMessage("You do not have enough money to buy " + stack + " " + items[0].name + "(s).");
                                    return;
                                }
                                if (price != 0)
                                {
                                    player.BankAccount.TransferTo(SEconomyPlugin.WorldAccount, price, BankAccountTransferOptions.None);
                                }
                                args.Player.GiveItemCheck(items[0].type, items[0].name, items[0].width, items[0].height, stack);
                                args.Player.SendSuccessMessage("Bought " + stack + " " + items[0].name + "(s) for " +
                                                               price + " " + SEconomyPlugin.Configuration.MoneyConfiguration.MoneyNamePlural + ".");
                                Log.Info(args.Player.Name + " bought " + stack + " " + items[0].name + "(s) for " +
                                         price + " " + SEconomyPlugin.Configuration.MoneyConfiguration.MoneyNamePlural + ".");
                            }

                            if (forsale == false)
                            {
                                args.Player.SendErrorMessage("That item is not for sale.");
                                return;
                            }
                        }
                        else
                        {
                            args.Player.SendErrorMessage("Something went wrong. Please try again later.");
                        }
                    }
                    catch (Exception ex)
                    {
                        args.Player.SendErrorMessage("Failed to buy item(s).");
                        Log.Error("Failed to give item to " + args.Player.Name + ". (ShopSystem)");
                        Log.Error(ex.ToString());
                    }
                }
                else
                {
                    args.Player.SendErrorMessage("You don't have any free slots!");
                }
            }
            else
            {
                args.Player.SendErrorMessage("Invalid item type!");
            }
        }