Example #1
0
 public void SelectedBall(PanleShopBall button)
 {
     if (currentSelectedButton != null)
     {
         currentSelectedButton.UnSelectThisBall();
     }
     currentSelectedButton = button;
 }
Example #2
0
 public void Generate()
 {
     for (int i = 1; i <= count; i++)
     {
         GameObject    ballCreated = Instantiate(prefabs, this.transform);
         PanleShopBall ball        = ballCreated.GetComponent <PanleShopBall>();
         ball.index = i;
         //ball.Generate();
         ball.GenerateLocked();
         ballButtonsObject.Add(ball);
     }
 }