public SpellCard_SSS04_FSC(StageDataPackage StageData) : base(StageData) { this.SC_Name = "境界「三原色」"; this.Boss.DestPoint = (PointF) new Point(this.BoundRect.Width / 2, 120); this.Boss.Velocity = 4f; StageData.SoundPlay("se_cat00.wav"); BackgroundBoss04 backgroundBoss04 = new BackgroundBoss04(StageData); BulletTitle bulletTitle = new BulletTitle(StageData, this.SC_Name); SpellCardAttack spellCardAttack = new SpellCardAttack(StageData); FullPic2 fullPic2 = new FullPic2(StageData, "FaceKage_ct"); }
public SpellCard_SSS04_04A(StageDataPackage StageData) : base(StageData) { if (this.Difficulty < DifficultLevel.Hard) this.SC_Name = "辉针「闪耀万针剑」"; else this.SC_Name = "辉针「闪耀万针剑」"; this.BaseScore = 25000000L; this.Boss.DestPoint = (PointF) new Point(this.BoundRect.Width / 2, 100); this.Boss.Velocity = 4f; StageData.SoundPlay("se_cat00.wav"); BackgroundBoss04 backgroundBoss04 = new BackgroundBoss04(StageData); BulletTitle bulletTitle = new BulletTitle(StageData, this.SC_Name); SpellCardAttack spellCardAttack = new SpellCardAttack(StageData); FullPic2 fullPic2 = new FullPic2(StageData, "FaceKage_ct"); }
public SpellCard_SSS04_02D(StageDataPackage StageData) : base(StageData) { if (this.Difficulty < DifficultLevel.Hard) { this.SC_Name = "镜符「若竹色翠石裂隙」"; } else { this.SC_Name = "镜符「若竹色翠石裂隙」"; } this.BaseScore = 25000000L; this.Boss.DestPoint = (PointF) new Point(this.BoundRect.Width / 2, 120); this.Boss.Velocity = 4f; StageData.SoundPlay("se_cat00.wav"); BackgroundBoss04 backgroundBoss04 = new BackgroundBoss04(StageData); BulletTitle bulletTitle = new BulletTitle(StageData, this.SC_Name); SpellCardAttack spellCardAttack = new SpellCardAttack(StageData); new FullPic2(StageData, "FaceKage_ct").Scale = 0.8f; }