Example #1
0
 private void AddUpgradeObjects()
 {
     // Randomly generate the position of the upgrade object
     Vector2 position = new Vector2(random.Next(250, 750), 10);
     //Vector2 position = new Vector2(random.Next(100, GraphicsDevice.Viewport.Width - 100), GraphicsDevice.Viewport.Height - upgradeObjectTexture.Height / 2); // 50, and -50 represent the area in which they spawn (higher the number the smaller the area, closer to center)
     UpgradeObject upgradeObject = new UpgradeObject();
     upgradeObject.Initialize(GraphicsDevice.Viewport, upgradeObjectTexture, position);
     upgradeObjects.Add(upgradeObject);
     /*
     if (levelUp == true)
     {
         upgradeObject.Value = upgradeObject.Value + 10;
         upgradeObject.upgradeObjectMoveSpeed = upgradeObject.upgradeObjectMoveSpeed + 5;
     }
     */
 }