Example #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            _spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            // Load the player resources
            player = new Player();

            Vector2 playerPosition = new Vector2(GraphicsDevice.Viewport.TitleSafeArea.X, GraphicsDevice.Viewport.TitleSafeArea.Y + GraphicsDevice.Viewport.TitleSafeArea.Height / 2);

            player.Initialize(Content.Load<Texture2D>("Graphics\\player"), playerPosition);
        }
        public override void LoadContent()
        {
            //////******************* INIT

            player = new Player();

            // Set a constant player move speed
            playerMoveSpeed = 8.0f;

            //Enable the FreeDrag gesture.
            TouchPanel.EnabledGestures = GestureType.FreeDrag;

            bgLayer1 = new ParallaxingBackground();
            bgLayer2 = new ParallaxingBackground();

            // Initialize the enemies list
            enemies = new List<Enemy>();

            // Set the time keepers to zero
            previousSpawnTime = TimeSpan.Zero;

            // Used to determine how fast enemy respawns
            enemySpawnTime = TimeSpan.FromSeconds(1.0f);

            // Initialize our random number generator
            random = new Random();

            projectiles = new List<Projectile>();

            // Set the laser to fire every quarter second
            fireTime = TimeSpan.FromSeconds(.25f);

            explosions = new List<Animation>();

            score = 0;

            //////////******************* LOAD
            if (Content == null)
                Content = new ContentManager(ScreenManager.Game.Services, "Content");

            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = ScreenManager.SpriteBatch;

            //player.Initialize(Content.Load<Texture2D>("player"), playerPosition);
            // Load the player resources
            Animation playerAnimation = new Animation();
            Texture2D playerTexture = Content.Load<Texture2D>("shipAnimation");
            playerAnimation.Initialize(playerTexture, Vector2.Zero, 115, 69, 8, 30, Color.White, 1f, true);

            Vector2 playerPosition = new Vector2(ScreenManager.GraphicsDevice.Viewport.TitleSafeArea.X, ScreenManager.GraphicsDevice.Viewport.TitleSafeArea.Y + ScreenManager.GraphicsDevice.Viewport.TitleSafeArea.Height / 2);
            player.Initialize(playerAnimation, playerPosition);

            // Load the parallaxing background
            bgLayer1.Initialize(Content, "bgLayer1", ScreenManager.GraphicsDevice.Viewport.Width, -1);
            bgLayer2.Initialize(Content, "bgLayer2", ScreenManager.GraphicsDevice.Viewport.Width, -2);

            mainBackground = Content.Load<Texture2D>("mainbackground");
            enemyTexture = Content.Load<Texture2D>("mineAnimation");
            projectileTexture = Content.Load<Texture2D>("laser");
            explosionTexture = Content.Load<Texture2D>("explosion");
            // Load the score font
            font = Content.Load<SpriteFont>("gameFont");

            // Load the music
            gameplayMusic = Content.Load<Song>("sound/gameMusic");

            // Load the laser and explosion sound effect
            laserSound = Content.Load<SoundEffect>("sound/laserFire");
            explosionSound = Content.Load<SoundEffect>("sound/explosion");
            SoundEffect.MasterVolume = (float)Game1.VolumeSound / 100;

            // Start the music right away
            PlayMusic(gameplayMusic);
        }