Example #1
0
        private void AI_Thread()
        {
            try
            {
                while (!destroyed)
                {
                    Thread.Sleep(ShootDelay);

                    Point projectileLocation = new Point(Sprite.Location.X + (Sprite.Width / 2), Sprite.Location.Y + (Sprite.Height / 2));
                    Missile m = new Missile(this, projectileLocation, player);

                    if (MissileFiredEvent != null)
                    {
                        if (controller != null)
                        {
                            controller.BeginInvoke(MissileFiredEvent, m);
                        }
                        else//sinon, classe mère exécute évènement
                        {
                            MissileFiredEvent(m);
                        }
                    }

                }
            }
            catch (Exception e)
            {
                Debug.WriteLine(e);
            }
        }
Example #2
0
 private void CheckforSecond()
 {
     if (secondTimer != 60)
         secondTimer++;
     if (secondTimer >= 60)
     {
         if (currentKeyboardState.IsKeyDown(Keys.Space) ||
        GamePad.GetState(PlayerIndex.One).Buttons.RightShoulder == ButtonState.Pressed)
         {
             if (collision.missileCount > 0)
             {
                 Missile missile = new Missile();
                 missile.Initialize(GraphicsDevice.Viewport, missileTexture, player.Position + new Vector2(player.Width / 2, 0));
                 missiles.Add(missile);
                 collision.missileCount = collision.missileCount - 1;
                 secondTimer = 0;
             }
         }
     }
 }
 private void AddMissile(Missile m)
 {
     AddGameObject(m);
     m.GameObjectMoved += new GameObject.MovedEventHandler(UpdateGameObjectLocation);
 }