/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //Textures rocket = this.Content.Load <Texture2D>("Textures\\rocket"); control = this.Content.Load <Texture2D>("Textures\\control"); background = this.Content.Load <Texture2D>("Textures\\background"); projectile = this.Content.Load <Texture2D>("Textures\\missle"); rock = this.Content.Load <Texture2D>("Textures\\meteor"); //Fonts kootenayFont = Content.Load <SpriteFont>("Fonts\\Kootenay"); //Sounds backgroundMusic = Content.Load <Song>(@"Audio\background"); winSound = Content.Load <Song>(@"Audio\excellent"); loseSound = Content.Load <Song>(@"Audio\gameover"); //player player = new playerShip(rocket); //enemies for (int i = 0; i < 5; i++) { enemies[i] = new enemy(rock, i * 10, i * 10); } // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //Textures rocket = this.Content.Load<Texture2D>("Textures\\rocket"); control = this.Content.Load<Texture2D>("Textures\\control"); background = this.Content.Load<Texture2D>("Textures\\background"); projectile = this.Content.Load<Texture2D>("Textures\\missle"); rock = this.Content.Load<Texture2D>("Textures\\meteor"); //Fonts kootenayFont = Content.Load<SpriteFont>("Fonts\\Kootenay"); //Sounds backgroundMusic = Content.Load<Song>(@"Audio\background"); winSound = Content.Load<Song>(@"Audio\excellent"); loseSound = Content.Load<Song>(@"Audio\gameover"); //player player = new playerShip(rocket); //enemies for (int i = 0; i < 5; i++) { enemies[i] = new enemy(rock, i * 10, i * 10); } // TODO: use this.Content to load your game content here }