Example #1
0
        public void Initialize()
        {
            // Get the path of the save game
            string fullpath = Path.Combine(Location, HighScoresFilename);

            // Check to see if the save exists
            if (!File.Exists(fullpath))
            {
                //If the file doesn't exist, make a fake one...
                // Create the data to save
                HighScoreData data = new HighScoreData(10);
                data.PlayerName[0] = "Neil";
                //data.Level[0] = 10;
                data.Score[0] = 1;

                data.PlayerName[1] = "Shawn";
                //data.Level[1] = 10;
                data.Score[1] = 2;

                data.PlayerName[2] = "Mark";
                //data.Level[2] = 9;
                data.Score[2] = 3;

                data.PlayerName[3] = "Cindy";
                //data.Level[3] = 7;
                data.Score[3] = 4;

                data.PlayerName[4] = "Sam";
                //data.Level[4] = 1;
                data.Score[4] = 5;

                SaveHighScores(data, HighScoresFilename);
            }
        }
Example #2
0
        public void OrderSave()
        {
            // Create the data to save
            HighScoreData data = LoadHighScores(HighScoresFilename);

            int scoreIndex = -1;

            for (int i = 0; i < data.Count; i++)
            {
                if (Score.score > data.Score[i])
                {
                    scoreIndex = i;
                    break;
                }
            }

            if (scoreIndex > -1)
            {
                //New high score found ... do swaps
                for (int i = data.Count - 1; i > scoreIndex; i--)
                {
                    data.PlayerName[i] = data.PlayerName[i - 1];
                    data.Score[i]      = data.Score[i - 1];
                    //data.Level[i] = data.Level[i - 1];
                }

                data.PlayerName[scoreIndex] = "Frankie"; //Retrieve User Name Here
                data.Score[scoreIndex]      = Score.score;

                SaveHighScores(data, HighScoresFilename);
            }
        }
Example #3
0
        protected override void Update(GameTime gameTime)
        {
            //Console.WriteLine("DEAD: "+playerDied + " "+ Health.RemainHealth() + " "+PlayerShip.dead);
            GameTime      = gameTime;
            keyboardState = Keyboard.GetState();
            Input.Update();

            // Allows the game to exit
            if (Input.WasButtonPressed(Buttons.Back) || Input.WasKeyPressed(Keys.Escape))
            {
                this.Exit();
            }
            if (_state != GameState.MainMenu && _state != GameState.WonGame && _state != GameState.EndOfGame && _state != GameState.Leaderboard)
            {
                EntityManager.Update();
                EnemySpawner.Update();
                if (playerDied)
                {
                    Console.WriteLine("Saving Highscore");
                    HighScoreData data = new HighScoreData(10);

                    data.PlayerName[6] = "Bob";
                    data.Score[6]      = Score.score;
                    a.OrderSave();
                }
            }

            base.Update(gameTime);
            switch (_state)
            {
            case GameState.MainMenu:
                UpdateMainMenu(gameTime);
                break;

            case GameState.LevelOne:
                UpdateLevelOne(gameTime);
                break;

            case GameState.LevelTwo:
                UpdateLevelTwo(gameTime);
                break;

            case GameState.LevelBoss:
                UpdateLevelBoss(gameTime);
                break;

            case GameState.WonGame:
                UpdateWonGame(gameTime);
                break;

            case GameState.EndOfGame:
                UpdateEndOfGame(gameTime);
                break;

            case GameState.Leaderboard:
                UpdateLeaderboard(gameTime);
                break;
            }
        }
Example #4
0
        public static void SaveHighScores(HighScoreData data, String fileName)
        {
            // Get the path of the save game
            string fullpath = Path.Combine(Location, fileName);

            // Open the file, creating it if necessary
            FileStream stream = File.Open(fullpath, FileMode.OpenOrCreate);

            try
            {
                // Convert the object to XML data and put it in the stream
                XmlSerializer serializer = new XmlSerializer(typeof(HighScoreData));
                serializer.Serialize(stream, data);
            }
            finally
            {
                // Close the file
                stream.Close();
            }
        }