Example #1
0
        public static Enemy CreateMissleEnemy(Vector2 position, int Level)
        {
            var enemy = new Enemy(GameRoot.MissileEnemy, position, Level);

            enemy.AddEnemyType(enemy.MissleEnemy());
            enemy.PointValue     = 1;
            enemy.Health         = 2;
            enemy.cooldownFrames = 300;
            return(enemy);
        }
Example #2
0
        public static Enemy CreateAsteroid(Vector2 position, int Level)
        {
            var enemy = new Enemy(GameRoot.Asteroid, position, Level);

            enemy.AddEnemyType(enemy.Asteroid());
            enemy.PointValue = 3;
            if (Level == 1)
            {
                enemy.Health = 3;
            }
            else
            {
                enemy.Health = 4;
            }
            return(enemy);
        }
Example #3
0
        public static Enemy CreateTwinShotEnemy(Vector2 position, int Level)
        {
            var enemy = new Enemy(GameRoot.TwinShot, position, Level);

            enemy.AddEnemyType(enemy.TwinShotEnemy());
            enemy.PointValue = 2;
            if (Level == 1)
            {
                enemy.Health         = 2;
                enemy.cooldownFrames = 80;
            }
            else
            {
                enemy.Health         = 3;
                enemy.cooldownFrames = 70;
            }
            return(enemy);
        }
Example #4
0
        public static Enemy CreateBasic(Vector2 position, int Level)
        {
            var enemy = new Enemy(GameRoot.Basic, position, Level);

            enemy.AddEnemyType(enemy.BasicEnemy());
            enemy.PointValue = 1;
            if (Level == 1)
            {
                enemy.Health         = 1;
                enemy.cooldownFrames = 90;
            }
            else
            {
                enemy.Health         = 2;
                enemy.cooldownFrames = 80;
            }
            return(enemy);
        }