private Game() { Configuration = new GameConfigurationManager(); DRAW_AFTER = Configuration.gameConfig.DRAW_INTERVAL / Configuration.gameConfig.UPDATE_INTERVAL; _drawFPS = 1000 / Configuration.gameConfig.DRAW_INTERVAL; _gameLoop = new HighFrequencyTimer(1000 / Configuration.gameConfig.UPDATE_INTERVAL, id => Update(id), () => { }, () => { }, (fps) => { _actualFPS = fps; }); _leaderboardLoop = new Timer(UpdateLeaderboard, null, Configuration.gameConfig.LEADERBOARD_PUSH_INTERVAL, Configuration.gameConfig.LEADERBOARD_PUSH_INTERVAL); _gameTime = new GameTime(); _space = new Map(); GameHandler = new GameHandler(_space); _payloadManager = new PayloadManager(); UserHandler = new UserHandler(GameHandler); Leaderboard = new Leaderboard(UserHandler); ConnectionManager = new ConnectionManager(UserHandler, _locker); RegistrationHandler = new RegistrationHandler(); RuntimeConfiguration = new RuntimeConfiguration(); _gameLoop.Start(); }
private Game() { Configuration = new GameConfigurationManager(); DRAW_AFTER = TimeSpan.FromMilliseconds(Configuration.gameConfig.DRAW_INTERVAL); _gameLoop = new HighFrequencyTimer(1000 / Configuration.gameConfig.UPDATE_INTERVAL, id => Update(id)); _leaderboardLoop = new Timer(UpdateLeaderboard, null, Configuration.gameConfig.LEADERBOARD_PUSH_INTERVAL, Configuration.gameConfig.LEADERBOARD_PUSH_INTERVAL); _gameTime = new GameTime(); _space = new Map(); GameHandler = new GameHandler(_space); _payloadManager = new PayloadManager(); UserHandler = new UserHandler(GameHandler); Leaderboard = new Leaderboard(UserHandler); ConnectionManager = new ConnectionManager(UserHandler, _locker); RegistrationHandler = new RegistrationHandler(); RuntimeConfiguration = new RuntimeConfiguration(); _gameLoop.Start(); }
public RespawnManager(GameHandler gameHandler) { _respawningShips = new List<KeyValuePair<Ship, DateTime>>(); _gameHandler = gameHandler; _gen = new Random(); }
public ShipManager(GameHandler gameHandler) { Ships = new ConcurrentDictionary<string, Ship>(); _gameHandler = gameHandler; _respawnManager = new RespawnManager(_gameHandler); }
public UserHandler(GameHandler gameHandler) { _userList = new ConcurrentDictionary<string, User>(); _gameHandler = gameHandler; TotalActiveUsers = 0; }
public ShipManager(GameHandler gameHandler) { Ships = new ConcurrentDictionary <string, Ship>(); _gameHandler = gameHandler; _respawnManager = new RespawnManager(_gameHandler); }
public UserHandler(GameHandler gameHandler) { _userList = new ConcurrentDictionary <string, User>(); _gameHandler = gameHandler; TotalActiveUsers = 0; }
public UserHandler(GameHandler gameHandler) { _gameHandler = gameHandler; }