Example #1
0
 public void RestBullet(BaseBullet bullet, bool hitPlayer, bool showPoof)
 {
     bullet.GetComponent <SpriteRenderer>().sprite = null;
     _activeBullets.Remove(bullet);
     bullet.Poof();
     if (hitPlayer)
     {
         _hits++;
     }
 }
Example #2
0
 void Awake()
 {
     QualitySettings.vSyncCount  = 0;
     Application.targetFrameRate = 60;
     _bulletCache = new Queue <BaseBullet>();
     for (int i = 0; i < 5000; i++)
     {
         BaseBullet bullet = Instantiate(_baseBullet, transform).GetComponent <BaseBullet>();
         bullet.Create();
         bullet.GetComponent <SpriteRenderer>().sortingOrder = i;
         _bulletCache.Enqueue(bullet);
     }
 }