Example #1
0
		public Enum TestRule(Rule rule)
		{
			if (fsm.GetRules(state).Contains(rule.name))
			{
				Enum result = rule.Test(context);
				if (Convert.ToInt32(result) == 0)
				{
					DoTransition(rule);
					AutoTest();
				}
				return result;
			}
			return FSM.TestResult.NoRuleError;
		}
Example #2
0
		public Enum TestRule(Rule rule, int playerID = -1)
		{
			/*TODO*/
			if (playerID == -1)
				(rule as Cyclades.PlayerRule).playerID = (context as Cyclades.Context).CurrentPlayerID;
			else
				(rule as Cyclades.PlayerRule).playerID = playerID;

			System.Console.WriteLine("!	" + Serialization.Serialize(rule, true));
			Enum res = fsmc.TestRule(rule);
			System.Console.WriteLine("[" + res + "]");
			if (res.ToString() == "OK")
				_rules_log.Add(rule);
			return res;
		}