Example #1
0
        public static Bitmap ToBitmap(this RawBitmapData rawBitmapData)
        {
            Bitmap     bitmap     = new Bitmap(rawBitmapData.PixelWidth, rawBitmapData.PixelHeight, rawBitmapData.PixelFormat);
            BitmapData lockedBits = null;

            try
            {
                lockedBits = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, bitmap.PixelFormat);
                Marshal.Copy(rawBitmapData.RawPixelBytes, 0, lockedBits.Scan0, rawBitmapData.RawPixelBytes.Length);

                return(bitmap);
            }
            catch (Exception)
            {
                bitmap?.Dispose();
                throw;
            }
            finally
            {
                if (lockedBits != null)
                {
                    bitmap.UnlockBits(lockedBits);
                }
            }
        }
Example #2
0
        public static ByteImage ToByteImageOfY(this RawBitmapData rawBitmapData, Rectangle area)
        {
            RawBitmapData rawBitmapData1ByteComponent = rawBitmapData;

            if (!Is1BytePerComponentFormat(rawBitmapData.PixelFormat))
            {
                using (var bitmap = rawBitmapData.ToBitmap())
                {
                    if (bitmap.PixelFormat == PixelFormat.Format24bppRgb)
                    {
                        rawBitmapData1ByteComponent = bitmap.ToRawBitmapData();
                    }
                    else
                    {
                        using (var bitmap24Rgb = bitmap.ToRgb24())
                            rawBitmapData1ByteComponent = bitmap24Rgb.ToRawBitmapData();
                    }
                }
            }

            var data = rawBitmapData1ByteComponent;

            var r  = new ByteImage(rawBitmapData1ByteComponent.PixelWidth, rawBitmapData1ByteComponent.PixelHeight);
            var yc = new Vector3(66, 129, 25);

            rawBitmapData1ByteComponent.PerPixelInArea(area, (dx, dy, A, R, G, B) =>
            {
                Vector3 sv;
                sv.Z = R;
                sv.Y = G;
                sv.X = B;

                r[dx, dy] = (byte)(((int)(Vector3.Dot(yc, sv) + 128) >> 8) + 16);
            });

            return(r);
        }
Example #3
0
 public static RawBitmapData ToRawBitmapData(this Bitmap bitmap)
 => RawBitmapData.FromBitmap(bitmap);
Example #4
0
 public static ByteImage ToByteImageOfY(this RawBitmapData rawBitmapData)
 {
     return(rawBitmapData.ToByteImageOfY(new Rectangle(0, 0, rawBitmapData.PixelWidth, rawBitmapData.PixelHeight)));
 }
Example #5
0
 /// <summary>
 /// Computes a Digest of raw bitmap data. 8bit per color component format is recommended to avoid unneccessary conversions.
 /// </summary>
 /// <param name="rawBitmapData">bitmap image to compute digest against</param>
 /// <param name="computeArea">section of the image to consider for digest</param>
 /// <param name="sigma">double value for the deviation for a gaussian filter function</param>
 /// <param name="gamma">double value for gamma correction on the input image</param>
 /// <param name="numberOfAngles">int value for the number of angles to consider.</param>
 /// <returns></returns>
 public static Digest ComputeRawBitmapDigest(RawBitmapData rawBitmapData, Rectangle computeArea, double sigma = DEFAULT_SIGMA, double gamma = DEFAULT_GAMMA, int numberOfAngles = DEFAULT_NUMBER_OF_ANGLES)
 {
     return(ComputeDigest(rawBitmapData.ToByteImageOfY(computeArea), sigma, gamma, numberOfAngles: numberOfAngles));
 }
 public static ByteImage ToLuminanceImage(this RawBitmapData rawBitmapData)
 => rawBitmapData.ToLuminanceImage(new Rectangle(0, 0, rawBitmapData.PixelWidth, rawBitmapData.PixelHeight));