Example #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            spriteBatch.Begin();
            spriteBatch.Draw(Locator.getTextureManager().getTexture(bg_tex_id), Vector2.Zero, Color.White);
            spriteBatch.End();

            Locator.getComponentManager().render(spriteBatch);
            Locator.getControlManager().render(spriteBatch);

            base.Draw(gameTime);
        }
Example #2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            Locator.provide(ScreenPrinter.init(Content.Load <SpriteFont>("LargeFont"), Content.Load <SpriteFont>("SmallFont")));
            Locator.provide(TextureManager.init(GraphicsDevice, Content));
            Ship.loadTextures();

            bg_tex_id = Locator.getTextureManager().loadTexture("spacebg");

            world            = new GameEntity();
            world.spatial    = new SpatialComponent(world, new Vector2(400, 300), 0, Vector2.One);
            world.controller = new WorldController(world, screen);
            Locator.getComponentManager().addEntity(world);
            Locator.provideWorld(world);

            Locator.provide(Ship.init(world));

            ObjectFactory ob = new ObjectFactory();

            ob.init();
            Locator.provide(ob);

            Locator.getShip().populate();
            Locator.getControlManager().forceState(new ControlStates.Selector());

            player            = new GameEntity();
            player.spatial    = new Components.SpatialComponent(player, Locator.getShip().entity_.spatial, new Vector2(900, 416), 0, Vector2.One);
            player.render     = new Components.RenderComponent(player, Locator.getTextureManager().loadTexture("person32"), 1, new Vector2(16), Color.White);
            player.inventory  = new InventoryComponent(player, 10);
            player.controller = new Components.PlayerControllerComponent(player);
            Locator.getComponentManager().addEntity_(player);
            Locator.providePlayer(player);

            test         = new GameEntity();
            test.spatial = new SpatialComponent(test, Locator.getShip().entity_.spatial, Vector2.Zero, 0, new Vector2(3));
            test.render  = new RenderComponent(test, -1, 0, new Vector2(0.5f), Color.White);
            Locator.getComponentManager().addEntity(test);


            Locator.provide(new WindowFactory(screen));
            Locator.getControlManager().setInventory(Locator.getWindowFactory().inventoryWindow());

            Locator.getMessageBoard().postMessage(new Post(PostCategory.PLACED_OBJECT));
        }
Example #3
0
 public static void loadTextures()
 {
     tile_tex_id = Locator.getTextureManager().loadTexture("tile32");
 }