protected override void OnEnable() { base.OnEnable(); m_scrollList = (ScrollList)target; m_viewportSize = serializedObject.FindProperty("m_viewportSize"); }
static int ResetContentPosition(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); ShibaInu.ScrollList obj = (ShibaInu.ScrollList)ToLua.CheckObject<ShibaInu.ScrollList>(L, 1); obj.ResetContentPosition(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } }
static int GetViewportSize(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); ShibaInu.ScrollList obj = (ShibaInu.ScrollList)ToLua.CheckObject <ShibaInu.ScrollList>(L, 1); UnityEngine.Vector2 o = obj.GetViewportSize(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetContentSize(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); ShibaInu.ScrollList obj = (ShibaInu.ScrollList)ToLua.CheckObject<ShibaInu.ScrollList>(L, 1); uint arg0 = (uint)LuaDLL.luaL_checknumber(L, 2); uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 3); obj.SetContentSize(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } }
static int set_isVertical(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ShibaInu.ScrollList obj = (ShibaInu.ScrollList)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.isVertical = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index isVertical on a nil value"); } }
static int set_luaTarget(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ShibaInu.ScrollList obj = (ShibaInu.ScrollList)o; LuaTable arg0 = ToLua.CheckLuaTable(L, 2); obj.luaTarget = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index luaTarget on a nil value"); } }
static int get_scrollRect(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ShibaInu.ScrollList obj = (ShibaInu.ScrollList)o; UnityEngine.UI.ScrollRect ret = obj.scrollRect; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index scrollRect on a nil value"); } }
static int get_viewport(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ShibaInu.ScrollList obj = (ShibaInu.ScrollList)o; UnityEngine.RectTransform ret = obj.viewport; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index viewport on a nil value"); } }
static int get_isVertical(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ShibaInu.ScrollList obj = (ShibaInu.ScrollList)o; bool ret = obj.isVertical; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index isVertical on a nil value"); } }
static int SyncPropertys(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 6) { ShibaInu.ScrollList obj = (ShibaInu.ScrollList)ToLua.CheckObject<ShibaInu.ScrollList>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 3); uint arg2 = (uint)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); int arg4 = (int)LuaDLL.luaL_checknumber(L, 6); obj.SyncPropertys(arg0, arg1, arg2, arg3, arg4); return 0; } else if (count == 9) { ShibaInu.ScrollList obj = (ShibaInu.ScrollList)ToLua.CheckObject<ShibaInu.ScrollList>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 3); uint arg2 = (uint)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); int arg4 = (int)LuaDLL.luaL_checknumber(L, 6); bool arg5 = LuaDLL.luaL_checkboolean(L, 7); uint arg6 = (uint)LuaDLL.luaL_checknumber(L, 8); uint arg7 = (uint)LuaDLL.luaL_checknumber(L, 9); obj.SyncPropertys(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: ShibaInu.ScrollList.SyncPropertys"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } }
static int ScrollToPosition(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { ShibaInu.ScrollList obj = (ShibaInu.ScrollList)ToLua.CheckObject <ShibaInu.ScrollList>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.ScrollToPosition(arg0); return(0); } else if (count == 3) { ShibaInu.ScrollList obj = (ShibaInu.ScrollList)ToLua.CheckObject <ShibaInu.ScrollList>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.ScrollToPosition(arg0, arg1); return(0); } else if (count == 4) { ShibaInu.ScrollList obj = (ShibaInu.ScrollList)ToLua.CheckObject <ShibaInu.ScrollList>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Ease arg2 = (DG.Tweening.Ease)ToLua.CheckObject(L, 4, typeof(DG.Tweening.Ease)); obj.ScrollToPosition(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: ShibaInu.ScrollList.ScrollToPosition")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }