Cos() public static method

Returns the cosinus for the specified value.
public static Cos ( float value ) : float
value float The value.
return float
Example #1
0
        /// <summary>
        /// Rotates the specified vector.
        /// </summary>
        /// <param name="vector">The vector.</param>
        /// <param name="angle">The angle.</param>
        public static Vector2 Rotate(Vector2 vector, float angle)
        {
            float rx = vector.X * MathHelper.Cos(angle) - vector.Y * MathHelper.Sin(angle);
            float ry = vector.X * MathHelper.Sin(angle) + vector.Y * MathHelper.Cos(angle);

            return(new Vector2(rx, ry));
        }
Example #2
0
        /// <summary>
        /// Updates the Ellipse if something changed.
        /// </summary>
        private void UpdateEllipse()
        {
            var points = new List <Vector2>();

            for (int i = 1; i <= 360; i++)
            {
                points.Add(new Vector2(RadiusX * MathHelper.Cos(i * (float)MathHelper.PiOverOneEighty) + _position.X,
                                       RadiusY * MathHelper.Sin(i * (float)MathHelper.PiOverOneEighty) + _position.Y));
            }
            _polygon = new Polygon(points.ToArray());
        }