Example #1
0
        public D GetValueForAnim(int time, AnimConverter conv = null)
        {
            if (SelectedAnim >= TimeFrameLines.Count)
            {
                if (SelectedAnim == 0)
                {
                    return(default(D));
                }
                throw new InvalidOperationException("anim >= TimeFrameLines.Count");
            }

            if (TimeFrameLines[SelectedAnim].Count == 0)
            {
                return(default(D));
            }

            int tval = time;

            if (time != 0)
            {
                if (Sequence > 0)
                {
                    tval = (int)(time % Sequence);
                }
                else
                {
                    tval = (int)(time % (TimeFrameLines[SelectedAnim].Last() == 0 ? time : (int)TimeFrameLines[SelectedAnim].Last()));
                }
            }

            int  pos    = 0;
            bool found  = false;
            bool useOne = false;

            if (TimeFrameLines[SelectedAnim].Count == 1)
            {
                useOne = true;
                found  = true;
                pos    = 0;
            }
            else
            {
                for (; pos < TimeFrameLines[SelectedAnim].Count - 1; ++pos)
                {
                    uint t1 = TimeFrameLines[SelectedAnim][pos];
                    uint t2 = TimeFrameLines[SelectedAnim][pos + 1];
                    if (t1 <= tval && t2 >= tval)
                    {
                        found = true;
                        break;
                    }
                }
            }

            if (found == false)
            {
                useOne = true;
            }

            T val1 = KeyFrameLines[SelectedAnim][pos];
            T val2;

            if (useOne)
            {
                val2 = val1;
            }
            else
            {
                val2 = KeyFrameLines[SelectedAnim][pos + 1];
            }

            uint ti1 = TimeFrameLines[SelectedAnim][pos];
            uint ti2 = 0;

            if (useOne)
            {
                ti2 = ti1;
            }
            else
            {
                ti2 = TimeFrameLines[SelectedAnim][pos + 1];
            }

            float am = 1.0f;

            if (!useOne)
            {
                am = (tval - ti1) / ((float)ti2 - ti1);
            }

            D cval1 = default(D);
            D cval2 = default(D);

            if (conv != null)
            {
                cval1 = (D)conv.Convert(val1);
                cval2 = (D)conv.Convert(val2);
            }
            else
            {
                cval1 = (D)AnimConverter.Default.Convert(val1);
                cval2 = (D)AnimConverter.Default.Convert(val2);
            }
            return(AnimInterpolator.Current.Interpolate(cval1, cval2, am));
        }
Example #2
0
 static AnimConverter()
 {
     Default = new AnimConverter();
 }