private unsafe void CreateBackBuffers()
        {
            // Create the texture object
            var backBufferDescription = new TextureDescription
            {
                ArraySize = 1,
                Dimension = TextureDimension.Texture2D,
                Height = Description.BackBufferHeight,
                Width = Description.BackBufferWidth,
                Depth = 1,
                Flags = TextureFlags.RenderTarget,
                Format = Description.BackBufferFormat,
                MipLevels = 1,
                MultiSampleLevel = MSAALevel.None,
                Usage = GraphicsResourceUsage.Default
            };
            backbuffer.InitializeWithoutResources(backBufferDescription);

            var createInfo = new ImageViewCreateInfo
            {
                StructureType = StructureType.ImageViewCreateInfo,
                SubresourceRange = new ImageSubresourceRange(ImageAspectFlags.Color, 0, 1, 0, 1),
                Format = backbuffer.NativeFormat,
            };

            // We initialize swapchain images to PresentSource, since we swap them out while in this layout.
            backbuffer.NativeAccessMask = AccessFlags.MemoryRead;
            backbuffer.NativeLayout = ImageLayout.PresentSource;

            var imageMemoryBarrier = new ImageMemoryBarrier
            {
                StructureType = StructureType.ImageMemoryBarrier,
                SubresourceRange = new ImageSubresourceRange(ImageAspectFlags.Color, 0, 1, 0, 1),
                OldLayout = ImageLayout.Undefined,
                NewLayout = ImageLayout.PresentSource,
                SourceAccessMask = AccessFlags.None,
                DestinationAccessMask = AccessFlags.MemoryRead
            };

            var commandBuffer = GraphicsDevice.NativeCopyCommandBuffer;
            var beginInfo = new CommandBufferBeginInfo { StructureType = StructureType.CommandBufferBeginInfo };
            commandBuffer.Begin(ref beginInfo);

            var buffers = GraphicsDevice.NativeDevice.GetSwapchainImages(swapChain);
            swapchainImages = new SwapChainImageInfo[buffers.Length];

            for (int i = 0; i < buffers.Length; i++)
            {
                // Create image views
                swapchainImages[i].NativeImage = createInfo.Image = buffers[i];
                swapchainImages[i].NativeColorAttachmentView = GraphicsDevice.NativeDevice.CreateImageView(ref createInfo);

                // Transition to default layout
                imageMemoryBarrier.Image = buffers[i];
                commandBuffer.PipelineBarrier(PipelineStageFlags.AllCommands, PipelineStageFlags.AllCommands, DependencyFlags.None, 0, null, 0, null, 1, &imageMemoryBarrier);
            }

            // Close and submit
            commandBuffer.End();

            var submitInfo = new SubmitInfo
            {
                StructureType = StructureType.SubmitInfo,
                CommandBufferCount = 1,
                CommandBuffers = new IntPtr(&commandBuffer),
            };
            GraphicsDevice.NativeCommandQueue.Submit(1, &submitInfo, Fence.Null);
            GraphicsDevice.NativeCommandQueue.WaitIdle();
            commandBuffer.Reset(CommandBufferResetFlags.None);

            // Get next image
            currentBufferIndex = GraphicsDevice.NativeDevice.AcquireNextImage(swapChain, ulong.MaxValue, GraphicsDevice.GetNextPresentSemaphore(), Fence.Null);
            
            // Apply the first swap chain image to the texture
            backbuffer.SetNativeHandles(swapchainImages[currentBufferIndex].NativeImage, swapchainImages[currentBufferIndex].NativeColorAttachmentView);
        }
Example #2
0
        private void DrawInternal()
        {
            // Update descriptors
            var descriptorSets = stackalloc DescriptorSet[2];
            var setLayouts = stackalloc DescriptorSetLayout[2];
            setLayouts[0] = setLayouts[1] = descriptorSetLayout;

            var allocateInfo = new DescriptorSetAllocateInfo
            {
                StructureType = StructureType.DescriptorSetAllocateInfo,
                DescriptorPool = descriptorPool,
                DescriptorSetCount = 2,
                SetLayouts = new IntPtr(setLayouts),
            };
            device.AllocateDescriptorSets(ref allocateInfo, descriptorSets);

            var bufferInfo = new DescriptorBufferInfo
            {
                Buffer = uniformBuffer,
                Range = Vulkan.WholeSize
            };

            var write = new WriteDescriptorSet
            {
                StructureType = StructureType.WriteDescriptorSet,
                DescriptorCount = 1,
                DestinationSet = descriptorSets[0],
                DestinationBinding = 0,
                DescriptorType = DescriptorType.UniformBuffer,
                BufferInfo = new IntPtr(&bufferInfo)
            };

            var copy = new CopyDescriptorSet
            {
                StructureType = StructureType.CopyDescriptorSet,
                DescriptorCount = 1,
                SourceBinding = 0,
                DestinationBinding = 0,
                SourceSet = descriptorSets[0],
                DestinationSet = descriptorSets[1]
            };

            device.UpdateDescriptorSets(1, &write, 0, null);
            device.UpdateDescriptorSets(0, null, 1, &copy);

            // Post-present transition
            var memoryBarrier = new ImageMemoryBarrier
            {
                StructureType = StructureType.ImageMemoryBarrier,
                Image = backBuffers[currentBackBufferIndex],
                SubresourceRange = new ImageSubresourceRange(ImageAspectFlags.Color, 0, 1, 0, 1),
                OldLayout = ImageLayout.PresentSource,
                NewLayout = ImageLayout.ColorAttachmentOptimal,
                SourceAccessMask = AccessFlags.MemoryRead,
                DestinationAccessMask = AccessFlags.ColorAttachmentWrite
            };
            commandBuffer.PipelineBarrier(PipelineStageFlags.TopOfPipe, PipelineStageFlags.TopOfPipe, DependencyFlags.None, 0, null, 0, null, 1, &memoryBarrier);

            // Clear render target
            var clearRange = new ImageSubresourceRange(ImageAspectFlags.Color, 0, 1, 0, 1);
            commandBuffer.ClearColorImage(backBuffers[currentBackBufferIndex], ImageLayout.TransferDestinationOptimal, new RawColor4(0, 0, 0, 1), 1, &clearRange);

            // Begin render pass
            var renderPassBeginInfo = new RenderPassBeginInfo
            {
                StructureType = StructureType.RenderPassBeginInfo,
                RenderPass = renderPass,
                Framebuffer = framebuffers[currentBackBufferIndex],
                RenderArea = new Rect2D(0, 0, (uint)form.ClientSize.Width, (uint)form.ClientSize.Height),
            };
            commandBuffer.BeginRenderPass(ref renderPassBeginInfo, SubpassContents.Inline);

            // Bind pipeline
            commandBuffer.BindPipeline(PipelineBindPoint.Graphics, pipeline);

            // Bind descriptor sets
            commandBuffer.BindDescriptorSets(PipelineBindPoint.Graphics, pipelineLayout, 0, 1, descriptorSets + 1, 0, null);

            // Set viewport and scissor
            var viewport = new Viewport(0, 0, form.ClientSize.Width, form.ClientSize.Height);
            commandBuffer.SetViewport(0, 1, &viewport);

            var scissor = new Rect2D(0, 0, (uint)form.ClientSize.Width, (uint)form.ClientSize.Height);
            commandBuffer.SetScissor(0, 1, &scissor);

            // Bind vertex buffer
            var vertexBufferCopy = vertexBuffer;
            ulong offset = 0;
            commandBuffer.BindVertexBuffers(0, 1, &vertexBufferCopy, &offset);

            // Draw vertices
            commandBuffer.Draw(3, 1, 0, 0);

            // End render pass
            commandBuffer.EndRenderPass();

            // Pre-present transition
            memoryBarrier = new ImageMemoryBarrier
            {
                StructureType = StructureType.ImageMemoryBarrier,
                Image = backBuffers[currentBackBufferIndex],
                SubresourceRange = new ImageSubresourceRange(ImageAspectFlags.Color, 0, 1, 0, 1),
                OldLayout = ImageLayout.ColorAttachmentOptimal,
                NewLayout = ImageLayout.PresentSource,
                SourceAccessMask = AccessFlags.ColorAttachmentWrite,
                DestinationAccessMask = AccessFlags.MemoryRead
            };
            commandBuffer.PipelineBarrier(PipelineStageFlags.AllCommands, PipelineStageFlags.BottomOfPipe, DependencyFlags.None, 0, null, 0, null, 1, &memoryBarrier);
        }
Example #3
0
        private void SetImageLayout(Image image, ImageAspectFlags imageAspect, ImageLayout oldLayout, ImageLayout newLayout)
        {
            if (setupCommanBuffer == CommandBuffer.Null)
            {
                // Create command buffer
                CommandBuffer setupCommandBuffer;
                var allocateInfo = new CommandBufferAllocateInfo
                {
                    StructureType = StructureType.CommandBufferAllocateInfo,
                    CommandPool = commandPool,
                    Level = CommandBufferLevel.Primary,
                    CommandBufferCount = 1,
                };
                device.AllocateCommandBuffers(ref allocateInfo, &setupCommandBuffer);
                setupCommanBuffer = setupCommandBuffer;

                // Begin command buffer
                var inheritanceInfo = new CommandBufferInheritanceInfo { StructureType = StructureType.CommandBufferInheritanceInfo };
                var beginInfo = new CommandBufferBeginInfo
                {
                    StructureType = StructureType.CommandBufferBeginInfo,
                    InheritanceInfo = new IntPtr(&inheritanceInfo)
                };
                setupCommanBuffer.Begin(ref beginInfo);
            }

            var imageMemoryBarrier = new ImageMemoryBarrier
            {
                StructureType = StructureType.ImageMemoryBarrier,
                OldLayout = oldLayout,
                NewLayout = newLayout,
                Image = image,
                SubresourceRange = new ImageSubresourceRange(imageAspect, 0, 1, 0, 1)
            };

            switch (newLayout)
            {
                case ImageLayout.TransferDestinationOptimal:
                    imageMemoryBarrier.DestinationAccessMask = AccessFlags.TransferRead;
                    break;
                case ImageLayout.ColorAttachmentOptimal:
                    imageMemoryBarrier.DestinationAccessMask = AccessFlags.ColorAttachmentWrite;
                    break;
                case ImageLayout.DepthStencilAttachmentOptimal:
                    imageMemoryBarrier.DestinationAccessMask = AccessFlags.DepthStencilAttachmentWrite;
                    break;
                case ImageLayout.ShaderReadOnlyOptimal:
                    imageMemoryBarrier.DestinationAccessMask = AccessFlags.ShaderRead | AccessFlags.InputAttachmentRead;
                    break;
            }

            var sourceStages = PipelineStageFlags.TopOfPipe;
            var destinationStages = PipelineStageFlags.TopOfPipe;

            setupCommanBuffer.PipelineBarrier(sourceStages, destinationStages, DependencyFlags.None, 0, null, 0, null, 1, &imageMemoryBarrier);
        }
        private unsafe void InitializeImage(DataBox[] dataBoxes)
        {
            var commandBuffer = GraphicsDevice.NativeCopyCommandBuffer;
            var beginInfo = new CommandBufferBeginInfo { StructureType = StructureType.CommandBufferBeginInfo };
            commandBuffer.Begin(ref beginInfo);

            if (dataBoxes != null && dataBoxes.Length > 0)
            {
                // Buffer-to-image copies need to be aligned to the pixel size and 4 (always a power of 2)
                var blockSize = Format.IsCompressed() ? NativeFormat.BlockSizeInBytes() : TexturePixelSize;
                var alignmentMask = (blockSize < 4 ? 4 : blockSize) - 1;

                int totalSize = dataBoxes.Length * alignmentMask;
                for (int i = 0; i < dataBoxes.Length; i++)
                {
                    totalSize += dataBoxes[i].SlicePitch;
                }

                SharpVulkan.Buffer uploadResource;
                int uploadOffset;
                var uploadMemory = GraphicsDevice.AllocateUploadBuffer(totalSize, out uploadResource, out uploadOffset);

                // Upload buffer barrier
                var bufferMemoryBarrier = new BufferMemoryBarrier(uploadResource, AccessFlags.HostWrite, AccessFlags.TransferRead, (ulong)uploadOffset, (ulong)totalSize);

                // Image barrier
                var initialBarrier = new ImageMemoryBarrier(NativeImage, ImageLayout.Undefined, ImageLayout.TransferDestinationOptimal, AccessFlags.None, AccessFlags.TransferWrite, new ImageSubresourceRange(NativeImageAspect));
                commandBuffer.PipelineBarrier(PipelineStageFlags.TopOfPipe, PipelineStageFlags.Transfer, DependencyFlags.None, 0, null, 1, &bufferMemoryBarrier, 1, &initialBarrier);

                // Copy data boxes to upload buffer
                var copies = new BufferImageCopy[dataBoxes.Length];
                for (int i = 0; i < copies.Length; i++)
                {
                    var slicePitch = dataBoxes[i].SlicePitch;

                    int arraySlice = i / MipLevels;
                    int mipSlice = i % MipLevels;
                    var mipMapDescription = GetMipMapDescription(mipSlice);

                    SubresourceLayout layout;
                    GraphicsDevice.NativeDevice.GetImageSubresourceLayout(NativeImage, new ImageSubresource(NativeImageAspect, (uint)arraySlice, (uint)mipSlice), out layout);

                    var alignment = ((uploadOffset + alignmentMask) & ~alignmentMask) - uploadOffset;
                    uploadMemory += alignment;
                    uploadOffset += alignment;

                    Utilities.CopyMemory(uploadMemory, dataBoxes[i].DataPointer, slicePitch);

                    // TODO VULKAN: Check if pitches are valid
                    copies[i] = new BufferImageCopy
                    {
                        BufferOffset = (ulong)uploadOffset,
                        ImageSubresource = new ImageSubresourceLayers(ImageAspectFlags.Color, (uint)arraySlice, 1, (uint)mipSlice),
                        BufferRowLength = 0, //(uint)(dataBoxes[i].RowPitch / pixelSize),
                        BufferImageHeight = 0, //(uint)(dataBoxes[i].SlicePitch / dataBoxes[i].RowPitch),
                        ImageOffset = new Offset3D(0, 0, arraySlice),
                        ImageExtent = new Extent3D((uint)mipMapDescription.Width, (uint)mipMapDescription.Height, 1)
                    };

                    uploadMemory += slicePitch;
                    uploadOffset += slicePitch;
                }

                // Copy from upload buffer to image
                fixed (BufferImageCopy* copiesPointer = &copies[0])
                {
                    commandBuffer.CopyBufferToImage(uploadResource, NativeImage, ImageLayout.TransferDestinationOptimal, (uint)copies.Length, copiesPointer);
                }

                IsInitialized = true;
            }

            // Transition to default layout
            var imageMemoryBarrier = new ImageMemoryBarrier(NativeImage,
                dataBoxes == null || dataBoxes.Length == 0 ? ImageLayout.Undefined : ImageLayout.TransferDestinationOptimal, NativeLayout,
                dataBoxes == null || dataBoxes.Length == 0 ? AccessFlags.None : AccessFlags.TransferWrite, NativeAccessMask, new ImageSubresourceRange(NativeImageAspect));
            commandBuffer.PipelineBarrier(PipelineStageFlags.Transfer, PipelineStageFlags.AllCommands, DependencyFlags.None, 0, null, 0, null, 1, &imageMemoryBarrier);

            // Close and submit
            commandBuffer.End();

            var submitInfo = new SubmitInfo
            {
                StructureType = StructureType.SubmitInfo,
                CommandBufferCount = 1,
                CommandBuffers = new IntPtr(&commandBuffer),
            };

            lock (GraphicsDevice.QueueLock)
            {
                GraphicsDevice.NativeCommandQueue.Submit(1, &submitInfo, Fence.Null);
                GraphicsDevice.NativeCommandQueue.WaitIdle();
                commandBuffer.Reset(CommandBufferResetFlags.None);
            }
        }
Example #5
0
 internal static unsafe extern void vkCmdWaitEvents(CommandBuffer commandBuffer, uint eventCount, Event* events, PipelineStageFlags sourceStageMask, PipelineStageFlags destinationStageMask, uint memoryBarrierCount, MemoryBarrier* memoryBarriers, uint bufferMemoryBarrierCount, BufferMemoryBarrier* bufferMemoryBarriers, uint imageMemoryBarrierCount, ImageMemoryBarrier* imageMemoryBarriers);
Example #6
0
 internal static unsafe extern void vkCmdPipelineBarrier(CommandBuffer commandBuffer, PipelineStageFlags sourceStageMask, PipelineStageFlags destinationStageMask, DependencyFlags dependencyFlags, uint memoryBarrierCount, MemoryBarrier* memoryBarriers, uint bufferMemoryBarrierCount, BufferMemoryBarrier* bufferMemoryBarriers, uint imageMemoryBarrierCount, ImageMemoryBarrier* imageMemoryBarriers);
Example #7
0
 public unsafe void WaitEvents(uint eventCount, Event events, PipelineStageFlags sourceStageMask, PipelineStageFlags destinationStageMask, uint memoryBarrierCount, MemoryBarrier* memoryBarriers, uint bufferMemoryBarrierCount, BufferMemoryBarrier* bufferMemoryBarriers, uint imageMemoryBarrierCount, ImageMemoryBarrier* imageMemoryBarriers)
 {
     vkCmdWaitEvents(this, eventCount, &events, sourceStageMask, destinationStageMask, memoryBarrierCount, memoryBarriers, bufferMemoryBarrierCount, bufferMemoryBarriers, imageMemoryBarrierCount, imageMemoryBarriers);
 }
Example #8
0
 public unsafe void PipelineBarrier(PipelineStageFlags sourceStageMask, PipelineStageFlags destinationStageMask, DependencyFlags dependencyFlags, uint memoryBarrierCount, MemoryBarrier* memoryBarriers, uint bufferMemoryBarrierCount, BufferMemoryBarrier* bufferMemoryBarriers, uint imageMemoryBarrierCount, ImageMemoryBarrier* imageMemoryBarriers)
 {
     vkCmdPipelineBarrier(this, sourceStageMask, destinationStageMask, dependencyFlags, memoryBarrierCount, memoryBarriers, bufferMemoryBarrierCount, bufferMemoryBarriers, imageMemoryBarrierCount, imageMemoryBarriers);
 }