public static void Init(quakeparms_t parms) { _Params = parms; Cache.Init(1024 * 1024 * 16); // debug Cbuf.Init(); Cmd.Init(); View.Init(); Chase.Init(); InitVCR(parms); Common.Init(parms.basedir, parms.argv); InitLocal(); Wad.LoadWadFile("gfx.wad"); Key.Init(); Con.Init(); Menu.Init(); Progs.Init(); Mod.Init(); Net.Init(); Server.Init(); //Con.Print("Exe: "__TIME__" "__DATE__"\n"); //Con.Print("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0)); Render.InitTextures(); // needed even for dedicated servers if (Client.Cls.state != ClientActivityState.Dedicated) { _BasePal = Common.LoadFile("gfx/palette.lmp"); if (_BasePal == null) { Sys.Error("Couldn't load gfx/palette.lmp"); } _ColorMap = Common.LoadFile("gfx/colormap.lmp"); if (_ColorMap == null) { Sys.Error("Couldn't load gfx/colormap.lmp"); } // on non win32, mouse comes before video for security reasons Input.Init(); Vid.Init(_BasePal); Drawer.Init(); Scr.Init(); Render.Init(); Sound.Init(); CDAudio.Init(); Sbar.Init(); Client.Init(); } Cbuf.InsertText("exec quake.rc\n"); _IsInitialized = true; Con.DPrint("========Quake Initialized=========\n"); }
public static void Init(quakeparms_t parms) { _Params = parms; Cache.Init(1024 * 1024 * 512); // debug Cbuf.Init(); cmd.Init(); view.Init(); chase.Init(); InitVCR(parms); common.Init(parms.basedir, parms.argv); InitLocal(); wad.LoadWadFile("gfx.wad"); Key.Init(); Con.Init(); menu.Init(); progs.Init(); Mod.Init(); net.Init(); server.Init(); //Con.Print("Exe: "__TIME__" "__DATE__"\n"); //Con.Print("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0)); render.InitTextures(); // needed even for dedicated servers if (client.cls.state != cactive_t.ca_dedicated) { _BasePal = common.LoadFile("gfx/palette.lmp"); if (_BasePal == null) { sys.Error("Couldn't load gfx/palette.lmp"); } _ColorMap = common.LoadFile("gfx/colormap.lmp"); if (_ColorMap == null) { sys.Error("Couldn't load gfx/colormap.lmp"); } // on non win32, mouse comes before video for security reasons input.Init(); vid.Init(_BasePal); Drawer.Init(); Scr.Init(); render.Init(); snd.Init(); cd_audio.Init(); sbar.Init(); client.Init(); } Cbuf.InsertText("exec quake.rc\n"); _IsInitialized = true; Con.DPrint("========Quake Initialized=========\n"); }