Example #1
0
        public UInt32 addMaterial(PRCRgbColor color)
        {
            var index    = addColor(color);
            var material = new PRCMaterial()
            {
                name           = "",
                ambient        = index,
                diffuse        = index,
                emissive       = index,
                specular       = index,
                ambient_alpha  = 1,
                diffuse_alpha  = 1,
                emissive_alpha = 1,
                specular_alpha = 1,
                shininess      = 1,
            };

            _materials.Add(material);
            return((UInt32)_materials.Count - 1);
        }
Example #2
0
 private UInt32 addColor(PRCRgbColor color)
 {
     _colors.Add(color);
     return((UInt32)(_colors.Count - 1) * 3);
 }