public static void SendHostagePosMessage(this Player player, HostagePosMessage val)
 {
     SendHostagePosMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val);
 }
 public static void SendHostagePosMessage(MessageDestination destination, HostagePosMessage val)
 {
     SendHostagePosMessage(destination, IntPtr.Zero, IntPtr.Zero , val.Flag, val.HostageID, val.CoordX, val.CoordY, val.CoordZ);
 }
 public static void SendHostagePosMessage(this Player player, IntPtr floatValue, HostagePosMessage val)
 {
     SendHostagePosMessage(MessageDestination.OneReliable, floatValue, player.Pointer, val);
 }
 public static void SendHostagePosMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, HostagePosMessage val)
 {
     SendHostagePosMessage(destination, floatValue,playerEntity , val.Flag, val.HostageID, val.CoordX, val.CoordY, val.CoordZ);
 }