public BetterLevel(string worldname) { Difficulty = 0; LvlName = worldname; LevelType = LvlType.Default; Generator = new BetterWorldProvider(worldname); ConsoleFunctions.WriteInfoLine("Level Type: Better (Experimental)"); DefaultGamemode = Gamemode.Creative; }
public BetterLevel(string worldname) { Difficulty = 0; LvlName = worldname; LevelType = LvlType.Default; Generator = new BetterWorldProvider(worldname); ConsoleFunctions.WriteInfoLine("Level Type: Better (Experimental)"); DefaultGamemode = Gamemode.Creative; }