Example #1
0
        /// <summary>
        /// Resizes the section.
        /// </summary>
        /// <param name="width">The width.</param>
        /// <param name="height">The height.</param>
        /// <param name="bitCount">The bit count.</param>
        public void Resize(int width, int height, int bitCount)
        {
            //	Destroy existing objects.
            Destroy();

            //  Set parameters.
            Width  = width;
            Height = height;

            //	Create a bitmap info structure.
            Win32.BITMAPINFO info = new Win32.BITMAPINFO();
            info.Init();

            //	Set the data.
            info.biBitCount = (short)bitCount;
            info.biPlanes   = 1;
            info.biWidth    = width;
            info.biHeight   = height;

            //	Create the bitmap.
            hBitmap = Win32.CreateDIBSection(parentDC, ref info, Win32.DIB_RGB_COLORS,
                                             out bits, IntPtr.Zero, 0);

            Win32.SelectObject(parentDC, hBitmap);
        }
Example #2
0
    /// <summary>
    /// Resizes the section.
    /// </summary>
    /// <param name="width">The width.</param>
    /// <param name="height">The height.</param>
    /// <param name="bitCount">The bit count.</param>
        public void Resize(int width, int height, int bitCount)
        {
            //	Destroy existing objects.
            Destroy();

            //  Set parameters.
            Width = width;
            Height = height;

            //	Create a bitmap info structure.
            Win32.BITMAPINFO info = new Win32.BITMAPINFO();
            info.Init();

            //	Set the data.
            info.biBitCount = (short)bitCount;
            info.biPlanes = 1;
            info.biWidth = width;
            info.biHeight = height;

            //	Create the bitmap.
            hBitmap = Win32.CreateDIBSection(parentDC, ref info, Win32.DIB_RGB_COLORS,
                out bits, IntPtr.Zero, 0);

            Win32.SelectObject(parentDC, hBitmap);
        }
Example #3
0
        /// <summary>
        /// Creates the specified width.
        /// </summary>
        /// <param name="hDC">The handle to the device context.</param>
        /// <param name="width">The width.</param>
        /// <param name="height">The height.</param>
        /// <param name="bitCount">The bit count.</param>
        /// <returns></returns>
        public virtual unsafe bool Create(IntPtr hDC, int width, int height, int bitCount)
        {
            this.width  = width;
            this.height = height;
            parentDC    = hDC;

            //	Destroy existing objects.
            Destroy();

            //	Create a bitmap info structure.
            Win32.BITMAPINFO info = new Win32.BITMAPINFO();
            info.Init();

            //	Set the data.
            info.biBitCount = (short)bitCount;
            info.biPlanes   = 1;
            info.biWidth    = width;
            info.biHeight   = height;

            //	Create the bitmap.
            hBitmap = Win32.CreateDIBSection(hDC, ref info, Win32.DIB_RGB_COLORS,
                                             out bits, IntPtr.Zero, 0);

            Win32.SelectObject(hDC, hBitmap);

            //	Set the OpenGL pixel format.
            SetPixelFormat(hDC, bitCount);

            return(true);
        }
Example #4
0
        /// <summary>
        /// Creates the specified width.
        /// </summary>
        /// <param name="width">The width.</param>
        /// <param name="height">The height.</param>
        /// <param name="bitCount">The bit count.</param>
        /// <returns></returns>
		public virtual unsafe bool Create(IntPtr hDC, int width, int height, int bitCount)
		{
			this.width = width;
			this.height = height;
            parentDC = hDC;

			//	Destroy existing objects.
			Destroy();
			
			//	Create a bitmap info structure.
            Win32.BITMAPINFO info = new Win32.BITMAPINFO();
            info.Init();

			//	Set the data.
			info.biBitCount = (short)bitCount;
			info.biPlanes = 1;
			info.biWidth = width;
			info.biHeight = height;

			//	Create the bitmap.
			hBitmap = Win32.CreateDIBSection(hDC, ref info, Win32.DIB_RGB_COLORS,
				out bits, IntPtr.Zero, 0);

            Win32.SelectObject(hDC, hBitmap);
			
			//	Set the OpenGL pixel format.
			SetPixelFormat(hDC, bitCount);

			return true;
		}