Example #1
0
        public void Apply_Height_Set(clsBrush brush, byte height)
        {
            var mouseOverTerrain = GetMouseOverTerrain();

            if ( mouseOverTerrain == null )
            {
                return;
            }

            var applyHeightSet = new clsApplyHeightSet();
            applyHeightSet.Map = Map;
            applyHeightSet.Height = height;
            brush.PerformActionMapVertices(applyHeightSet, mouseOverTerrain.Vertex);

            Map.Update();

            MapViewControl.DrawViewLater();
        }
Example #2
0
        private clsResult FinishTextures()
        {
            clsResult ReturnResult = new clsResult("");

            if ( cbxMasterTexture.Checked )
            {
                switch ( cboTileset.SelectedIndex )
                {
                    case 0:
                        Generator.GenerateTileset = DefaultGenerator.Generator_TilesetArizona;
                        DefaultGenerator.TerrainStyle_Arizona.Watermap = Generator.GetWaterMap();
                        DefaultGenerator.TerrainStyle_Arizona.LevelCount = Generator.LevelCount;
                        Generator.Map.GenerateMasterTerrain(DefaultGenerator.TerrainStyle_Arizona);
                        DefaultGenerator.TerrainStyle_Arizona.Watermap = null;
                        break;
                    case 1:
                        Generator.GenerateTileset = DefaultGenerator.Generator_TilesetUrban;
                        DefaultGenerator.TerrainStyle_Urban.Watermap = Generator.GetWaterMap();
                        DefaultGenerator.TerrainStyle_Urban.LevelCount = Generator.LevelCount;
                        Generator.Map.GenerateMasterTerrain(DefaultGenerator.TerrainStyle_Urban);
                        DefaultGenerator.TerrainStyle_Urban.Watermap = null;
                        break;
                    case 2:
                        Generator.GenerateTileset = DefaultGenerator.Generator_TilesetRockies;
                        DefaultGenerator.TerrainStyle_Rockies.Watermap = Generator.GetWaterMap();
                        DefaultGenerator.TerrainStyle_Rockies.LevelCount = Generator.LevelCount;
                        Generator.Map.GenerateMasterTerrain(DefaultGenerator.TerrainStyle_Rockies);
                        DefaultGenerator.TerrainStyle_Rockies.Watermap = null;
                        break;
                    default:
                        ReturnResult.ProblemAdd("Error: bad tileset selection.");
                        btnGenerateLayout.Enabled = true;
                        return ReturnResult;
                }
                Generator.Map.TileType_Reset();
                Generator.Map.SetPainterToDefaults();
            }
            else
            {
                switch ( cboTileset.SelectedIndex )
                {
                    case 0:
                        Generator.Map.Tileset = App.Tileset_Arizona;
                        Generator.GenerateTileset = DefaultGenerator.Generator_TilesetArizona;
                        break;
                    case 1:
                        Generator.Map.Tileset = App.Tileset_Urban;
                        Generator.GenerateTileset = DefaultGenerator.Generator_TilesetUrban;
                        break;
                    case 2:
                        Generator.Map.Tileset = App.Tileset_Rockies;
                        Generator.GenerateTileset = DefaultGenerator.Generator_TilesetRockies;
                        break;
                    default:
                        ReturnResult.ProblemAdd("Error: bad tileset selection.");
                        btnGenerateLayout.Enabled = true;
                        return ReturnResult;
                }
                Generator.Map.TileType_Reset();
                Generator.Map.SetPainterToDefaults();
                double CliffAngle = Math.Atan(255.0D * Generator.Map.HeightMultiplier / (2.0D * (Generator.LevelCount - 1.0D) * App.TerrainGridSpacing)) -
                                    MathUtil.RadOf1Deg;
                clsBrush tmpBrush = new clsBrush((Math.Max(Generator.Map.Terrain.TileSize.X, Generator.Map.Terrain.TileSize.Y)) * 1.1D, clsBrush.enumShape.Square);
                clsMap.clsApplyCliff ApplyCliff = new clsMap.clsApplyCliff();
                ApplyCliff.Map = Generator.Map;
                ApplyCliff.Angle = CliffAngle;
                ApplyCliff.SetTris = true;
                clsBrush.sPosNum Alignments = new clsBrush.sPosNum();
                Alignments.Normal = new sXY_int((int)(Conversion.Int(Generator.Map.Terrain.TileSize.X / 2.0D)),
                    (int)(Conversion.Int(Generator.Map.Terrain.TileSize.Y / 2.0D)));
                Alignments.Alignment = Alignments.Normal;
                tmpBrush.PerformActionMapTiles(ApplyCliff, Alignments);
                bool[] RevertSlope = null;
                bool[] RevertHeight = null;
                clsBooleanMap WaterMap = new clsBooleanMap();
                clsBooleanMap bmTemp = new clsBooleanMap();
                int A = 0;
                WaterMap = Generator.GetWaterMap();
                RevertSlope = new bool[Generator.GenerateTileset.OldTextureLayers.LayerCount];
                RevertHeight = new bool[Generator.GenerateTileset.OldTextureLayers.LayerCount];
                for ( A = 0; A <= Generator.GenerateTileset.OldTextureLayers.LayerCount - 1; A++ )
                {
                    App.sLayerList.clsLayer with_2 = Generator.GenerateTileset.OldTextureLayers.Layers[A];
                    with_2.Terrainmap = Generator.Map.GenerateTerrainMap(with_2.Scale, with_2.Density);
                    if ( with_2.SlopeMax < 0.0F )
                    {
                        with_2.SlopeMax = (float)(CliffAngle - MathUtil.RadOf1Deg);
                        if ( with_2.HeightMax < 0.0F )
                        {
                            with_2.HeightMax = 255.0F;
                            bmTemp.Within(with_2.Terrainmap, WaterMap);
                            with_2.Terrainmap.ValueData = bmTemp.ValueData;
                            bmTemp.ValueData = new clsBooleanMap.clsValueData();
                            RevertHeight[A] = true;
                        }
                        RevertSlope[A] = true;
                    }
                }
                Generator.Map.MapTexturer(Generator.GenerateTileset.OldTextureLayers);
                for ( A = 0; A <= Generator.GenerateTileset.OldTextureLayers.LayerCount - 1; A++ )
                {
                    App.sLayerList.clsLayer with_3 = Generator.GenerateTileset.OldTextureLayers.Layers[A];
                    with_3.Terrainmap = null;
                    if ( RevertSlope[A] )
                    {
                        with_3.SlopeMax = -1.0F;
                    }
                    if ( RevertHeight[A] )
                    {
                        with_3.HeightMax = -1.0F;
                    }
                }
            }

            Generator.Map.LevelWater();

            Generator.Map.WaterTriCorrection();

            Generator.Map.SectorGraphicsChanges.SetAllChanged();
            Generator.Map.SectorUnitHeightsChanges.SetAllChanged();

            Generator.Map.Update();

            Generator.Map.UndoStepCreate("Generated Textures");

            if ( Generator.Map == _Owner.MainMap )
            {
                Program.frmMainInstance.PainterTerrains_Refresh(-1, -1);
                Program.frmMainInstance.MainMapTilesetChanged();
            }

            return ReturnResult;
        }
Example #3
0
        public void Apply_Height_Set(clsBrush Brush, byte Height)
        {
            clsMouseOver.clsOverTerrain MouseOverTerrain = GetMouseOverTerrain();

            if ( MouseOverTerrain == null )
            {
                return;
            }

            clsMap.clsApplyHeightSet ApplyHeightSet = new clsMap.clsApplyHeightSet();
            ApplyHeightSet.Map = Map;
            ApplyHeightSet.Height = Height;
            Brush.PerformActionMapVertices(ApplyHeightSet, MouseOverTerrain.Vertex);

            Map.Update();

            MapViewControl.DrawViewLater();
        }