Example #1
0
        public static Solids.Solid LoadObj(string pathToFolder, string fileName, Vector3 pos)
        {
            Material       mat            = null;
            VertexBuffer   vb             = new VertexBuffer();
            MaterialBuffer materialBuffer = null;

            List <Face3> faces = new List <Face3>();

            string[] lines = File.ReadAllLines(pathToFolder + "/" + fileName);

            foreach (string line in lines)
            {
                string[] split = line.Split(' ');
                switch (split[0])
                {
                case "v":
                    vb.vertices.Add(new Vector3(float.Parse(split[1], CultureInfo.InvariantCulture), float.Parse(split[2], CultureInfo.InvariantCulture), float.Parse(split[3], CultureInfo.InvariantCulture)));
                    break;

                case "vt":
                    vb.textures.Add(new Vector2(float.Parse(split[1], CultureInfo.InvariantCulture), float.Parse(split[2], CultureInfo.InvariantCulture)));
                    break;

                case "vn":
                    vb.normals.Add(new Vector3(float.Parse(split[1], CultureInfo.InvariantCulture), float.Parse(split[2], CultureInfo.InvariantCulture), float.Parse(split[3], CultureInfo.InvariantCulture)));
                    break;

                case "f":

                    Vector3[] faceVertices = new Vector3[split.Length - 1];
                    Vector2[] faceTextures = new Vector2[split.Length - 1];
                    Vector3[] faceNormals  = new Vector3[split.Length - 1];

                    if (split[1].Contains("//"))
                    {
                        for (int i = 1; i < split.Length - 1; i++)
                        {
                            string[] index = split[i].Split(("//").ToCharArray());
                            faceVertices[i - 1] = vb.vertices[int.Parse(index[0]) - 1];
                            faceNormals[i - 1]  = vb.normals[int.Parse(index[2]) - 1];
                        }
                    }
                    else
                    {
                        for (int i = 1; i < split.Length; i++)
                        {
                            string[] index = split[i].Split('/');
                            faceVertices[i - 1] = vb.vertices[int.Parse(index[0]) - 1];
                            if (index.Length > 0)
                            {
                                faceTextures[i - 1] = vb.textures[int.Parse(index[1]) - 1];
                            }
                            if (index.Length > 1)
                            {
                                faceNormals[i - 1] = vb.normals[int.Parse(index[2]) - 1];
                            }
                        }
                    }

                    faces.Add(new Face3(faceVertices, faceTextures, faceNormals, mat));
                    break;

                case "mtllib":
                    materialBuffer = MtlLoader.LoadMaterial(pathToFolder, split[1]);
                    break;

                case "usemtl":
                    if (materialBuffer != null)
                    {
                        mat = materialBuffer.materials.FirstOrDefault(t => t.name == split[1]);
                    }
                    break;
                }
            }

            return(new Solids.Solid(faces.ToArray(), pos));
        }
Example #2
0
        public static MaterialBuffer LoadMaterial(string path, string fileName)
        {
            MaterialBuffer materialBuffer = new MaterialBuffer();
            Material       tempMaterial   = null;

            List <float> materialParams = new List <float>();

            string[] lines = File.ReadAllLines(path + "/" + fileName);

            foreach (string line in lines)
            {
                string[] split = line.Split(' ');

                materialParams = new List <float>();
                for (int i = 1; i < split.Length; i++)
                {
                    float val;
                    if (float.TryParse(split[i], NumberStyles.Float, CultureInfo.InvariantCulture, out val))
                    {
                        materialParams.Add(val);
                    }
                }

                switch (split[0])
                {
                case "newmtl":
                    tempMaterial = new Material(split[1]);
                    materialBuffer.Add(tempMaterial);
                    break;

                case "Ka":
                    tempMaterial.Ka = materialParams.ToArray();
                    break;

                case "Kd":
                    tempMaterial.Kd = materialParams.ToArray();
                    break;

                case "Ks":
                    tempMaterial.Ks = materialParams.ToArray();
                    break;

                case "d":
                    tempMaterial.d = materialParams.ToArray()[0];
                    break;

                case "Tr":
                    tempMaterial.d = materialParams.ToArray()[0];
                    break;

                case "s":
                    tempMaterial.d = materialParams.ToArray()[0];
                    break;

                case "map_Kd":
                    tempMaterial.textureID = TextureLoader.LoadFromPath(path + "/" + split[1].Replace(@".\", ""));
                    break;
                }
            }

            return(materialBuffer);
        }